]> git.tdb.fi Git - libs/gl.git/commit
Include only tangent in mesh data and calculate binormal on the fly
authorMikko Rasa <tdb@tdb.fi>
Tue, 13 Apr 2021 10:22:02 +0000 (13:22 +0300)
committerMikko Rasa <tdb@tdb.fi>
Tue, 13 Apr 2021 10:22:02 +0000 (13:22 +0300)
commit86721a55699193e63c76e8a0a7b0ced0416c1cce
treef451d4a4e7df0016724e5389c64676ae8adc99e8
parent34e3f9d66eb394d8ad69ee66db0cca35b0a15123
Include only tangent in mesh data and calculate binormal on the fly

This saves one vertex attribute.
16 files changed:
blender/io_mspgl/export_mesh.py
blender/io_mspgl/mesh.py
blender/io_mspgl/properties.py
shaderlib/common.glsl
shaderlib/msp_interface.glsl
source/builders/box.cpp
source/builders/capsule.cpp
source/builders/cylinder.cpp
source/builders/geometrybuilder.cpp
source/builders/geometrybuilder.h
source/builders/grid.cpp
source/builders/sphere.cpp
source/builders/vertexbuilder.h
source/core/vertexarray.cpp
source/core/vertexformat.cpp
source/core/vertexformat.h