]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/msp_interface.glsl
Include only tangent in mesh data and calculate binormal on the fly
[libs/gl.git] / shaderlib / msp_interface.glsl
index b86d09bb32e4a5cdc3d49423f5336cf9d896cae1..fbbcec3b95a70d45bee3262b77d687340621d756 100644 (file)
@@ -42,11 +42,10 @@ layout(location=0) in vec4 vertex;
 layout(location=1) in vec4 color;
 layout(location=2) in vec3 normal;
 layout(location=3) in vec3 tangent;
-layout(location=4) in vec3 binormal;
-layout(location=7) in vec4 texcoord;
-layout(location=8) in vec4 texcoord1;
-layout(location=9) in vec4 texcoord2;
-layout(location=10) in vec4 texcoord3;
+layout(location=6) in vec4 texcoord;
+layout(location=7) in vec4 texcoord1;
+layout(location=8) in vec4 texcoord2;
+layout(location=9) in vec4 texcoord3;
 layout(location=13) in vec4 instance_transform[3];
 
 #pragma MSP stage(fragment)