]> git.tdb.fi Git - libs/gl.git/commit
Use a separate shadow caster renderable for ShadowMap
authorMikko Rasa <tdb@tdb.fi>
Sun, 18 Apr 2021 17:21:54 +0000 (20:21 +0300)
committerMikko Rasa <tdb@tdb.fi>
Sun, 18 Apr 2021 19:11:38 +0000 (22:11 +0300)
commit0d765be40336decc966932e0143fe9496f3eab4b
treeea5b40ade26d2270c28a80ca96e017995cbb9feb
parent7db40551e9197142b0b6cb7fd883b325684bb8c2
Use a separate shadow caster renderable for ShadowMap

This makes the configuration more flexible.  For example it's possible
to use a Sequence to define which tag to use for the shadow pass.
source/effects/shadowmap.cpp
source/effects/shadowmap.h