+void Transform::Loader::euler_x(float x)
+{
+ obj.euler.x = Angle::from_degrees(x);
+ obj.mask = obj.mask|EULER_X;
+}
+
+void Transform::Loader::euler_y(float y)
+{
+ obj.euler.y = Angle::from_degrees(y);
+ obj.mask = obj.mask|EULER_Y;
+}
+
+void Transform::Loader::euler_z(float z)
+{
+ obj.euler.z = Angle::from_degrees(z);
+ obj.mask = obj.mask|EULER_Z;
+}
+