6 base_color_map "grass_baseColor.png.tex";
9 emission 0.00000 0.00000 0.00000;
10 sampler "linear_mip.samp";
11 alpha_cutoff 0.500000;
18 shader "occluder_masked_instanced.shader";
21 texture "grass_baseColor.png.tex";
22 sampler "linear_mip.samp";
26 uniform "alpha_cutoff" 0.500000;
31 shader "occluder_thsm_masked_instanced.shader";
34 texture "grass_baseColor.png.tex";
35 sampler "linear_mip.samp";
39 uniform "alpha_cutoff" 0.500000;