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[libs/gl.git] / demos / forestpond / data / exported / grass.tech
1 method ""
2 {
3         material
4         {
5                 type pbr;
6                 base_color_map "grass_baseColor.png.tex";
7                 metalness 0.00000;
8                 roughness 0.600000;
9                 emission 0.00000 0.00000 0.00000;
10                 sampler "linear_mip.samp";
11                 alpha_cutoff 0.500000;
12         };
13         receive_shadows true;
14         instancing true;
15 };
16 method "shadow"
17 {
18         shader "occluder_masked_instanced.shader";
19         texture "alpha_map"
20         {
21                 texture "grass_baseColor.png.tex";
22                 sampler "linear_mip.samp";
23         };
24         uniforms
25         {
26                 uniform "alpha_cutoff" 0.500000;
27         };
28 };
29 method "shadow_thsm"
30 {
31         shader "occluder_thsm_masked_instanced.shader";
32         texture "alpha_map"
33         {
34                 texture "grass_baseColor.png.tex";
35                 sampler "linear_mip.samp";
36         };
37         uniforms
38         {
39                 uniform "alpha_cutoff" 0.500000;
40         };
41 };