#define MSP_GL_SHADOWMAP_H_
#include "camera.h"
+#include "depthtest.h"
#include "effect.h"
#include "framebuffer.h"
#include "programdata.h"
Camera shadow_camera;
Matrix shadow_matrix;
Texture2D depth_buf;
+ DepthTest depth_test;
const Sampler &sampler;
Vector3 target;
float radius;