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Correctly merge icon and light beam appearances
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1 #ifndef COLOR_H_
2 #define COLOR_H_
3
4 struct Color
5 {
6         bool defined;
7         unsigned r;
8         unsigned g;
9         unsigned b;
10         unsigned a;
11
12         Color();
13         Color(unsigned, unsigned, unsigned, unsigned = 255);
14 };
15
16 #endif