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Make the check_intersection function non-virtual
[libs/math.git] / source / geometry / hypersphere.h
1 #ifndef MSP_GEOMETRY_HYPERSPHERE_H_
2 #define MSP_GEOMETRY_HYPERSPHERE_H_
3
4 #include <cmath>
5 #include <stdexcept>
6 #include <msp/linal/vector.h>
7 #include "hyperbox.h"
8 #include "ray.h"
9 #include "shape.h"
10 #include "surfacepoint.h"
11
12 namespace Msp {
13 namespace Geometry {
14
15 /**
16 A shape consisting of the points within a specific distance from the origin.
17 Two- and three-dimensional cases are Circle and Sphere, respectively.
18 */
19 template<typename T, unsigned D>
20 class HyperSphere: public Shape<T, D>
21 {
22 private:
23         T radius;
24
25 public:
26         HyperSphere(): radius(1) { }
27         explicit HyperSphere(T);
28
29         virtual HyperSphere *clone() const;
30
31         T get_radius() const { return radius; }
32
33         virtual HyperBox<T, D> get_axis_aligned_bounding_box() const;
34         virtual bool contains(const LinAl::Vector<T, D> &) const;
35         virtual unsigned get_max_ray_intersections() const { return 2; }
36         virtual unsigned get_intersections(const Ray<T, D> &, SurfacePoint<T, D> *, unsigned) const;
37 };
38
39 template<typename T, unsigned D>
40 inline HyperSphere<T, D>::HyperSphere(T r):
41         radius(r)
42 {
43         if(r<=T(0))
44                 throw std::invalid_argument("HyperSphere::HyperShpere");
45 }
46
47 template<typename T, unsigned D>
48 inline HyperSphere<T, D> *HyperSphere<T, D>::clone() const
49 {
50         return new HyperSphere<T, D>(radius);
51 }
52
53 template<typename T, unsigned D>
54 inline HyperBox<T, D> HyperSphere<T, D>::get_axis_aligned_bounding_box() const
55 {
56         LinAl::Vector<T, D> dimensions;
57         for(unsigned i=0; i<D; ++i)
58                 dimensions[i] = radius;
59         return HyperBox<T, D>(dimensions);
60 }
61
62 template<typename T, unsigned D>
63 inline bool HyperSphere<T, D>::contains(const LinAl::Vector<T, D> &point) const
64 {
65         return inner_product(point, point)<=radius*radius;
66 }
67
68 template<typename T, unsigned D>
69 inline unsigned HyperSphere<T, D>::get_intersections(const Ray<T, D> &ray, SurfacePoint<T, D> *points, unsigned size) const
70 {
71         using std::sqrt;
72
73         T mid = -inner_product(ray.get_direction(), ray.get_start());
74         LinAl::Vector<T, D> nearest = ray.get_start()+ray.get_direction()*mid;
75         T offset_sq = radius*radius-inner_product(nearest, nearest);
76         if(offset_sq<0)
77                 return 0;
78         T offset = sqrt(offset_sq);
79
80         unsigned n = 0;
81         for(int i=-1; (n<size && i<=1); i+=2)
82         {
83                 T x = mid+offset*i;
84                 if(ray.check_limits(x))
85                 {
86                         if(points)
87                         {
88                                 points[n].position = ray.get_start()+ray.get_direction()*x;
89                                 points[n].normal = normalize(points[n].position);
90                                 points[n].distance = x;
91                         }
92
93                         ++n;
94                 }
95         }
96
97         return n;
98 }
99
100 } // namespace Geometry
101 } // namespace Msp
102
103 #endif