if(!style)
return;
+ part_cache.clear();
const Style::PartSeq &parts = style->get_parts();
- list<CachedPart>::iterator j = cached_parts.begin();
- for(Style::PartSeq::const_iterator i=parts.begin(); i!=parts.end(); ++i, ++j)
+ for(Style::PartSeq::const_iterator i=parts.begin(); i!=parts.end(); ++i)
{
- if(j==cached_parts.end())
- j = cached_parts.insert(j, CachedPart());
if(i->get_name().empty())
- i->build(geom, state, *j);
+ i->build(geom, state, part_cache);
else
- rebuild_special(*i, *j);
+ rebuild_special(*i);
}
}
+void Widget::rebuild_special(const Part &part)
+{
+ part_cache.insert_special(part);
+}
+
void Widget::render(GL::Renderer &renderer) const
{
if(!style)
GL::MatrixStack::Push _pushm(renderer.matrix_stack());
renderer.matrix_stack() *= GL::Matrix::translation(geom.x, geom.y, 0);
- const Style::PartSeq &parts = style->get_parts();
- list<CachedPart>::const_iterator j = cached_parts.begin();
- for(Style::PartSeq::const_iterator i=parts.begin(); (i!=parts.end() && j!=cached_parts.end()); ++i, ++j)
+ const PartCache::PartList &parts = part_cache.get_parts();
+ for(PartCache::PartList::const_iterator i=parts.begin(); i!=parts.end(); ++i)
{
- if(j->mesh && j->texture)
+ if(i->mesh && i->texture)
{
- renderer.set_texture(j->texture);
- j->mesh->draw(renderer);
+ renderer.set_texture(i->texture);
+ i->mesh->draw(renderer);
}
- else if(!i->get_name().empty())
- render_special(*i, renderer);
+ else if(i->part)
+ render_special(*i->part, renderer);
}
}