]> git.tdb.fi Git - libs/gltk.git/blobdiff - source/widget.cpp
Add an input method subsystem
[libs/gltk.git] / source / widget.cpp
index 8b7f1cbd88b351305a83f6dd56b2c9d5e32ac69b..5fc208268d06e117d7b181b6542154fbf47eb450 100644 (file)
@@ -14,7 +14,7 @@ Widget::Widget():
        style(0),
        state(NORMAL),
        visible(true),
-       focusable(true),
+       input_type(INPUT_NONE),
        parent(0)
 { }
 
@@ -162,7 +162,7 @@ void Widget::set_visible(bool v)
 
 void Widget::set_focusable(bool f)
 {
-       focusable = f;
+       input_type = (f ? INPUT_TEXT : INPUT_NONE);
 }
 
 void Widget::set_focus()
@@ -193,7 +193,7 @@ void Widget::rebuild()
        if(!style)
                return;
 
-       part_cache.clear();
+       part_cache.begin_rebuild();
        const Style::PartSeq &parts = style->get_parts();
        for(Style::PartSeq::const_iterator i=parts.begin(); i!=parts.end(); ++i)
        {
@@ -202,6 +202,7 @@ void Widget::rebuild()
                else
                        rebuild_special(*i);
        }
+       part_cache.end_rebuild();
 }
 
 void Widget::rebuild_special(const Part &part)
@@ -239,6 +240,24 @@ void Widget::pointer_leave()
        clear_state(HOVER);
 }
 
+void Widget::touch_press(int x, int y, unsigned finger)
+{
+       if(finger==0)
+               button_press(x, y, 1);
+}
+
+void Widget::touch_release(int x, int y, unsigned finger)
+{
+       if(finger==0)
+               button_release(x, y, 1);
+}
+
+void Widget::touch_motion(int x, int y, unsigned finger)
+{
+       if(finger==0)
+               pointer_motion(x, y);
+}
+
 void Widget::focus_in()
 {
        set_state(FOCUS);