return data.result;
}
-void Text::build(const Part &part, const Geometry &parent, CachedPart &cache) const
+void Text::build(const Part &part, const Geometry &parent, PartCache &cache) const
{
build(part, parent, 0, cache);
}
-void Text::build(const Part &part, const Geometry &parent, unsigned first_row, CachedPart &cache) const
+void Text::build(const Part &part, const Geometry &parent, unsigned first_row, PartCache &cache) const
{
if(!style || lines.empty())
- {
- cache.texture = 0;
return;
- }
-
- cache.clear_mesh();
- GL::MeshBuilder bld(*cache.mesh);
const GL::Font &font = style->get_font();
+ GL::MeshBuilder bld(cache.create_mesh(part, font.get_texture()));
bld.color(style->get_font_color());
RenderData data;
data.bld = &bld;
- cache.texture = &font.get_texture();
-
process_lines<RenderData, &Text::build_line>(part, parent, first_row, data);
}
int y_offset = static_cast<int>(-font.get_descent()*font_size);
const Sides &margin = part.get_margin();
- unsigned n_lines = min(lines.size(), max((parent.h-margin.top-margin.bottom)/line_spacing, 1U));
- first_row = min(first_row, lines.size()-n_lines);
+ unsigned n_lines = min<unsigned>(lines.size(), max((parent.h-margin.top-margin.bottom)/line_spacing, 1U));
+ first_row = min<unsigned>(first_row, lines.size()-n_lines);
for(unsigned i=0; i<n_lines; ++i)
{