+void Root::update_camera()
+{
+ camera.set_position(GL::Vector3(geom.w/2.0f, geom.h/2.0f, geom.h/2.0f));
+ camera.set_depth_clip(geom.h*0.1f, geom.h*0.9f);
+ camera.set_orthographic(geom.w, geom.h);
+}
+
+void Root::on_geometry_change()
+{
+ Panel::on_geometry_change();
+ update_camera();
+}
+