resources(r),
keyboard(new Input::Keyboard(window)),
mouse(new Input::Mouse(window)),
+ touchscreen(0),
own_input(true)
{
init(&window);
}
-Root::Root(const Resources &r, Graphics::Window *window, Input::Keyboard *k, Input::Mouse *m):
+Root::Root(const Resources &r, Graphics::Window *window, Input::Keyboard *k, Input::Mouse *m, Input::Touchscreen *t):
resources(r),
keyboard(k),
mouse(m),
+ touchscreen(t),
own_input(false)
{
init(window);
keyboard->signal_button_release.connect(sigc::mem_fun(this, &Root::key_release_event));
keyboard->signal_character.connect(sigc::mem_fun(this, &Root::character_event));
}
+
+ if(touchscreen)
+ {
+ touchscreen->signal_button_press.connect(sigc::mem_fun(this, &Root::touch_press_event));
+ touchscreen->signal_button_release.connect(sigc::mem_fun(this, &Root::touch_release_event));
+ touchscreen->signal_axis_motion.connect(sigc::mem_fun(this, &Root::touch_motion_event));
+ }
}
Root::~Root()
return false;
}
+bool Root::touch_press_event(unsigned finger)
+{
+ if(visible)
+ {
+ Widget *old_focus = touch_focus;
+
+ int x, y;
+ get_touch(finger, x, y);
+ touch_press(x, y, finger);
+
+ if(touch_focus || old_focus)
+ return true;
+ }
+
+ return false;
+}
+
+bool Root::touch_release_event(unsigned finger)
+{
+ if(visible)
+ {
+ Widget *old_focus = touch_focus;
+
+ int x, y;
+ get_touch(finger, x, y);
+ touch_release(x, y, finger);
+
+ if(touch_focus || old_focus)
+ return true;
+ }
+
+ return false;
+}
+
+bool Root::touch_motion_event(unsigned axis, float, float)
+{
+ if(visible)
+ {
+ unsigned finger = axis/2;
+ int x, y;
+ get_touch(finger, x, y);
+ touch_motion(x, y, finger);
+
+ if(touch_focus)
+ return true;
+ }
+
+ return false;
+}
+
void Root::get_pointer(int &x, int &y)
{
x = (mouse->get_axis_value(0)*0.5+0.5)*geom.w;
y = (mouse->get_axis_value(1)*0.5+0.5)*geom.h;
}
+void Root::get_touch(unsigned finger, int &x, int &y)
+{
+ x = (touchscreen->get_axis_value(finger*2)*0.5+0.5)*geom.w;
+ y = (touchscreen->get_axis_value(finger*2+1)*0.5+0.5)*geom.h;
+}
+
void Root::update_camera()
{
camera.set_position(GL::Vector3(geom.w/2.0f, geom.h/2.0f, geom.h/2.0f));