]> git.tdb.fi Git - libs/gltk.git/blobdiff - source/resources.cpp
Add getter for Panel::layout
[libs/gltk.git] / source / resources.cpp
index f146bbc9a281b6f19423005dd6d45a3b5d5550ed..8cdd0ad8f0b12066adf3b3dfeed9c2029ec304ee 100644 (file)
@@ -1,4 +1,4 @@
-#include <msp/core/except.h>
+#include <msp/fs/utils.h>
 #include "resources.h"
 
 using namespace std;
@@ -6,46 +6,62 @@ using namespace std;
 namespace Msp {
 namespace GLtk {
 
-Resources::Resources():
-       path("."),
-       default_font(0)
+Resources::Resources()
 {
-       add_keyword<GL::Font>("font");
-       add_keyword<Graphic>("graphic");
-       add_keyword<Style>("style");
-
-       add_creator(&Resources::create_font);
-       add_creator(&Resources::create_texture);
+       init();
 }
 
-void Resources::set_path(const Path &p)
+Resources::Resources(const FS::Path &fn)
 {
-       path=p;
+       init();
+
+       dir_src = new DataFile::DirectorySource;
+       dir_src->add_directory(FS::dirname(fn));
+       add_source(*dir_src);
+
+       DataFile::load(*this, fn.str());
 }
 
-const GL::Font &Resources::get_default_font() const
+void Resources::init()
 {
-       if(!default_font)
-               throw InvalidState("No default font");
+       default_font = 0;
+       dir_src = 0;
+       add_type<Graphic>().keyword("graphic");
+       add_type<GL::Texture2D>().keyword("texture").creator(&Resources::create_texture);
+       add_type<GL::Font>().keyword("font");
+       add_type<Style>().keyword("style");
+}
 
-       return *default_font;
+Resources::~Resources()
+{
+       delete dir_src;
 }
 
-GL::Font *Resources::create_font(const string &name)
+const GL::Font &Resources::get_default_font() const
 {
-       RefPtr<GL::Font> fnt=new GL::Font;
-       DataFile::load<GL::Font, Resources &>(*fnt, (path/(name+".font")).str(), *this);
        if(!default_font)
-               default_font=fnt.get();
-       return fnt.release();
+               throw logic_error("!default_font");
+
+       return *default_font;
 }
 
 GL::Texture2D *Resources::create_texture(const string &name)
 {
-       RefPtr<GL::Texture2D> tex=new GL::Texture2D;
-       tex->image((path/(name+".png")).str());
-       tex->set_min_filter(GL::LINEAR);
-       return tex.release();
+       string ext = FS::extpart(name);
+       if(ext==".png" || ext==".jpg")
+               if(IO::Seekable *io = open_from_sources(name))
+               {
+                       Graphics::Image image;
+                       image.load_io(*io);
+                       delete io;
+
+                       GL::Texture2D *tex = new GL::Texture2D;
+                       tex->set_min_filter(GL::LINEAR);
+                       tex->image(image);
+                       return tex;
+               }
+
+       return 0;
 }
 
 
@@ -59,16 +75,16 @@ Resources::Loader::Loader(Resources &r):
 
 void Resources::Loader::default_font(const string &name)
 {
-       res.default_font=&res.get<GL::Font>(name);
+       res.default_font = &res.get<GL::Font>(name);
 }
 
 void Resources::Loader::font(const string &name)
 {
-       RefPtr<GL::Font> fnt=new GL::Font;
-       load_sub(*fnt);
+       RefPtr<GL::Font> fnt = new GL::Font;
+       load_sub(*fnt, res);
        res.add(name, fnt.get());
        if(!res.default_font)
-               res.default_font=fnt.get();
+               res.default_font = fnt.get();
        fnt.release();
 }