float fraction = 0.0f;
public:
- virtual const char *get_class() const { return "progressbar"; }
+ const char *get_class() const override { return "progressbar"; }
void set_range(float);
void set_value(float);
private:
- virtual void autosize_special(const Part &, Geometry &) const;
- virtual void rebuild_special(const Part &);
+ void autosize_special(const Part &, Geometry &) const override;
+ void rebuild_special(const Part &) override;
};
} // namespace GLtk