class Loader: public Widget::Loader
{
private:
- Panel &panel;
+ Panel &pnl;
std::map<std::string, Widget *> &wdg_map;
public:
private:
template<typename T>
void child(const std::string &);
+ void panel(const std::string &);
};
Panel(const Resources &);
void render_part(const Part &) const;
void set_pointer_focus(Widget *);
void set_input_focus(Widget *);
+ Widget *get_child_at(int, int);
};
} // namespace GLtk