]> git.tdb.fi Git - libs/gltk.git/blobdiff - source/panel.h
Add Container class
[libs/gltk.git] / source / panel.h
index 2fa7d8f88944480757d1676eeb8ac18a514503d5..b431a854cdcc284ad751fa45e926ea082e274962 100644 (file)
@@ -1,36 +1,76 @@
+/* $Id$
+
+This file is part of libmspgltk
+Copyright © 2007-2009  Mikko Rasa, Mikkosoft Productions
+Distributed under the LGPL
+*/
+
 #ifndef MSP_GLTK_PANEL_H_
 #define MSP_GLTK_PANEL_H_
 
-#include "widget.h"
+#include "container.h"
 
 namespace Msp {
 namespace GLtk {
 
-class Panel: public Widget
+/**
+Panels are containers for other widgets.  Panel styles should have a special
+part "children" to render the child widgets.  All properties of this part are
+ignored.
+*/
+class Panel: public Container
 {
 public:
-       Panel(const Resources &);
-       ~Panel();
-
-       void add(Widget &);
-       void button_press(int, int, unsigned);
-       void button_release(int, int, unsigned);
-       void pointer_motion(int, int);
-       void key_press(unsigned, unsigned, wchar_t);
-       void key_release(unsigned, unsigned);
-       void focus_out();
+       class Loader: public Widget::Loader
+       {
+       private:
+               Panel &pnl;
+               std::map<std::string, Widget *> &wdg_map;
+       
+       public:
+               Loader(Panel &, std::map<std::string, Widget *> &);
+       private:
+               template<typename T>
+               void child(const std::string &);
+               void panel(const std::string &);
+       };
+
 private:
-       typedef std::list<Widget *> ChildSeq;
+       struct Child: public Container::Child
+       {
+               Child(Panel &, Widget *);
+               virtual ~Child();
+
+               void visibility_changed(bool);
+               void request_focus();
+               void grab_pointer();
+               void ungrab_pointer();
+               void raise();
+       };
 
-       ChildSeq children;
        Widget *pointer_focus;
-       unsigned pointer_grab;
+       bool pointer_grabbed;
        Widget *input_focus;
 
        Panel(const Panel &);
        Panel &operator=(const Panel &);
-       const char *get_class() const { return "panel"; }
-       void render_part(const Part &) const;
+public:
+       Panel(const Resources &);
+
+       void raise(Widget &);
+
+       virtual void button_press(int, int, unsigned);
+       virtual void button_release(int, int, unsigned);
+       virtual void pointer_motion(int, int);
+       virtual void pointer_leave();
+       virtual void key_press(unsigned, unsigned, wchar_t);
+       virtual void key_release(unsigned, unsigned);
+       virtual void focus_out();
+private:
+       virtual const char *get_class() const { return "panel"; }
+       virtual void render_special(const Part &) const;
+       virtual Child *create_child(Widget *);
+
        void set_pointer_focus(Widget *);
        void set_input_focus(Widget *);
 };