#include "button.h"
#include "entry.h"
#include "hslider.h"
+#include "indicator.h"
#include "label.h"
+#include "list.h"
#include "panel.h"
#include "part.h"
#include "vslider.h"
void Panel::button_press(int x, int y, unsigned btn)
{
if(pointer_grab>0)
- pointer_focus->button_press(x-geom.x, y-geom.y, btn);
- else if(geom.is_inside(x, y))
+ {
+ const Geometry &cgeom=pointer_focus->get_geometry();
+ pointer_focus->button_press(x-cgeom.x, y-cgeom.y, btn);
+ }
+ else if(geom.is_inside_relative(x, y))
{
if(Widget *wdg=get_child_at(x, y))
{
set_pointer_focus(wdg, btn);
set_input_focus(wdg);
- wdg->button_press(x-geom.x, y-geom.y, btn);
+ const Geometry &cgeom=wdg->get_geometry();
+ wdg->button_press(x-cgeom.x, y-cgeom.y, btn);
}
}
}
{
if(pointer_grab>0)
{
- pointer_focus->button_release(x-geom.x, y-geom.y, btn);
+ const Geometry &cgeom=pointer_focus->get_geometry();
+ pointer_focus->button_release(x-cgeom.x, y-cgeom.y, btn);
if(btn==pointer_grab)
set_pointer_focus(get_child_at(x, y), 0);
}
- else if(geom.is_inside(x, y))
+ else if(geom.is_inside_relative(x, y))
{
if(Widget *wdg=get_child_at(x, y))
- wdg->button_release(x-geom.x, y-geom.y, btn);
+ {
+ const Geometry &cgeom=wdg->get_geometry();
+ wdg->button_release(x-cgeom.x, y-cgeom.y, btn);
+ }
}
}
void Panel::pointer_motion(int x, int y)
{
if(pointer_grab>0)
- pointer_focus->pointer_motion(x-geom.x, y-geom.y);
- else if(geom.is_inside(x, y))
+ {
+ const Geometry &cgeom=pointer_focus->get_geometry();
+ pointer_focus->pointer_motion(x-cgeom.x, y-cgeom.y);
+ }
+ else if(geom.is_inside_relative(x, y))
{
Widget *wdg=get_child_at(x, y);
set_pointer_focus(wdg, 0);
if(wdg)
- wdg->pointer_motion(x-geom.x, y-geom.y);
+ {
+ const Geometry &cgeom=wdg->get_geometry();
+ wdg->pointer_motion(x-cgeom.x, y-cgeom.y);
+ }
}
}
Widget *Panel::get_child_at(int x, int y)
{
for(ChildSeq::reverse_iterator i=children.rbegin(); i!=children.rend(); ++i)
- if((*i)->is_visible() && (*i)->get_geometry().is_inside(x-geom.x, y-geom.y))
+ if((*i)->is_visible() && (*i)->get_geometry().is_inside(x, y))
return *i;
return 0;
add("button", &Loader::child<Button>);
add("entry", &Loader::child<Entry>);
add("hslider", &Loader::child<HSlider>);
+ add("indicator", &Loader::child<Indicator>);
add("label", &Loader::child<Label>);
+ add("list", &Loader::child<List>);
add("panel", &Loader::panel);
add("vslider", &Loader::child<VSlider>);
}