]> git.tdb.fi Git - libs/gltk.git/blobdiff - source/list.h
Improve list focus management
[libs/gltk.git] / source / list.h
index b3b3a88704207470ef3825b16ca30c9161644338..5a95b085ae64c9d22837fea608d65af988135578 100644 (file)
@@ -1,20 +1,28 @@
-/* $Id$
-
-This file is part of libmspgltk
-Copyright © 2007-2011  Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
 #ifndef MSP_GLTK_LIST_H_
 #define MSP_GLTK_LIST_H_
 
+#include <stdexcept>
+#include <typeinfo>
 #include <sigc++/signal.h>
 #include "container.h"
+#include "label.h"
+#include "listdata.h"
 #include "vslider.h"
 
 namespace Msp {
 namespace GLtk {
 
+/**
+Thrown if a list's item type is incompatible with its data.
+*/
+class incompatible_data: public std::logic_error
+{
+public:
+       incompatible_data(const std::type_info &);
+       virtual ~incompatible_data() throw() { }
+};
+
+
 /**
 Shows a list of items, allowing the user to select one.  A slider is included
 to allow scrolling through a long list.
@@ -22,7 +30,7 @@ to allow scrolling through a long list.
 class List: virtual public Widget, private Container
 {
 public:
-       class Loader: public Widget::Loader
+       class Loader: public DataFile::DerivedObjectLoader<List, Widget::Loader>
        {
        public:
                Loader(List &);
@@ -30,50 +38,170 @@ public:
                void item(const std::string &);
        };
 
-       sigc::signal<void, unsigned, const std::string &> signal_item_selected;
+private:
+       /// This exists to make disconnecting signals easier
+       class DataObserver: public sigc::trackable
+       {
+       private:
+               List &list;
+
+       public:
+               DataObserver(List &);
+
+               void item_added(unsigned);
+               void item_removed(unsigned);
+               void cleared();
+               void refresh_item(unsigned);
+       };
+
+public:
+       class Item: public Container
+       {
+       public:
+               virtual const char *get_class() const { return "listitem"; }
+
+       protected:
+               virtual void autosize_special(const Part &, Geometry &) const;
+       public:
+               void set_active(bool);
+
+               virtual void render_special(const Part &, GL::Renderer &) const;
+       };
+
+       class MultiColumnItem: public Item
+       {
+       protected:
+               virtual void check_widths(std::vector<unsigned> &) const;
+               virtual void set_widths(const std::vector<unsigned> &);
+
+       private:
+               virtual void on_style_change();
+       };
 
 private:
-       std::vector<std::string> items;
+       class BasicItem: public Item
+       {
+       private:
+               Label label;
+
+       public:
+               BasicItem(const std::string &);
+
+       private:
+               virtual void on_style_change();
+       };
+
+       class ItemFactory
+       {
+       protected:
+               ItemFactory() { }
+       public:
+               virtual ~ItemFactory() { }
+
+               virtual void set_data(const ListData &) = 0;
+               virtual Item *create_item(unsigned) const = 0;
+       };
+
+       template<typename I>
+       class TypedItemFactory: public ItemFactory
+       {
+       private:
+               typedef typename I::ValueType ValueType;
+
+               const ListDataStore<ValueType> *data;
+
+       public:
+               TypedItemFactory(const ListData &d)
+               { set_data(d); }
+
+               virtual void set_data(const ListData &d)
+               {
+                       if(const ListDataStore<ValueType> *ds = dynamic_cast<const ListDataStore<ValueType> *>(&d))
+                               data = ds;
+                       else
+                               throw incompatible_data(typeid(ValueType));
+               }
+
+               virtual Item *create_item(unsigned i) const
+               {
+                       return new I(data->get(i));
+               }
+       };
+
+public:
+       sigc::signal<void, unsigned> signal_item_selected;
+       sigc::signal<void> signal_selection_cleared;
+
+private:
+       ListData *data;
+       bool own_data;
+       DataObserver *observer;
+       ItemFactory *item_factory;
        int sel_index;
+       int focus_index;
        unsigned first;
-       unsigned n_visible;
-       unsigned row_height;
-
-       const Part *items_part;
+       unsigned max_scroll;
+       unsigned view_size;
+       bool ignore_slider_change;
 
        VSlider slider;
+       std::vector<Item *> items;
 
 public:
        List();
+       List(ListData &);
+private:
+       void init();
+public:
+       virtual ~List();
 
        virtual const char *get_class() const { return "list"; }
 
-       virtual void autosize();
-       void autosize_rows(unsigned);
-       void autosize_all();
+private:
+       virtual void autosize_special(const Part &, Geometry &) const;
+
+public:
+       void set_data(ListData &);
+       ListData &get_data() { return *data; }
+       const ListData &get_data() const { return *data; }
+private:
+       void items_changed();
+
+public:
+       template<typename I>
+       void set_item_type()
+       {
+               ItemFactory *f = new TypedItemFactory<I>(*data);
+               delete item_factory;
+               item_factory = f;
+       }
+private:
+       Item *create_item(unsigned);
 
-       void append(const std::string &);
-       void insert(unsigned, const std::string &);
-       void remove(unsigned);
-       void clear();
-       unsigned get_n_items() const { return items.size(); }
+public:
+       void set_view_size(unsigned);
+       void set_view_all();
 
        void set_selected_index(int);
-       const std::string &get_selected() const;
        int get_selected_index() const { return sel_index; }
 
 private:
-       virtual void render_special(const Part &) const;
+       virtual void rebuild_special(const Part &);
+       virtual void render_special(const Part &, GL::Renderer &) const;
 
 public:
        virtual void button_press(int, int, unsigned);
+       virtual void focus_in();
+       virtual bool navigate(Navigation);
 private:
-       virtual void on_geometry_change();
-       virtual void on_style_change();
+       void set_focus_index(int);
 
-       void reposition_slider();
+       void item_autosize_changed(Item *);
+       unsigned last_to_first(unsigned) const;
        void check_view_range();
+       void scroll_to_focus();
        void slider_value_changed(double);
+       static void adjust_index(int &, int, int);
 };
 
 } // namespace GLtk