LinearArrangement::LinearArrangement(Layout &l, Side p):
Arrangement(l),
- primary(p),
- opposite(static_cast<Side>((primary+2)%4)),
- first(true),
- split_here(false),
- gravity(opposite),
- internal_aligned(false),
- uniform(false),
- uniform_ref(0),
- next_spacing(-1)
+ primary(p)
{ }
void LinearArrangement::set_uniform(bool u)