]> git.tdb.fi Git - libs/gltk.git/blobdiff - source/graphic.cpp
Use triangle strips instead of quads
[libs/gltk.git] / source / graphic.cpp
index 3579610bf7a640696e4f97bbf928f828b252168f..75e10888ecde2eebef7202659aaf21320520fba8 100644 (file)
@@ -1,4 +1,3 @@
-#include <msp/gl/immediate.h>
 #include "graphic.h"
 #include "resources.h"
 
@@ -8,89 +7,105 @@ namespace Msp {
 namespace GLtk {
 
 Graphic::Graphic():
-       texture(0)
+       texture(0),
+       repeat(false)
 { }
 
-void Graphic::render(unsigned wd, unsigned ht) const
+void Graphic::build(unsigned wd, unsigned ht, GL::PrimitiveBuilder &bld) const
 {
-       float x[4];
-       float y[4];
-       float u[4];
-       float v[4];
-
-       x[0]=0.0f-shadow.left;
-       x[1]=x[0]+border.left;
-       x[3]=wd+shadow.right;
-       x[2]=x[3]-border.right;
-
-       y[0]=0.0f-shadow.bottom;
-       y[1]=y[0]+border.bottom;
-       y[3]=ht+shadow.top;
-       y[2]=y[3]-border.top;
-
-       const unsigned twidth=texture->get_width();
-       u[0]=static_cast<float>(slice.x)/twidth;
-       u[1]=static_cast<float>(slice.x+border.left)/twidth;
-       u[2]=static_cast<float>(slice.x+slice.w-border.right)/twidth;
-       u[3]=static_cast<float>(slice.x+slice.w)/twidth;
-
-       const unsigned theight=texture->get_height();
-       v[0]=static_cast<float>(slice.y)/theight;
-       v[1]=static_cast<float>(slice.y+border.bottom)/theight;
-       v[2]=static_cast<float>(slice.y+slice.h-border.top)/theight;
-       v[3]=static_cast<float>(slice.y+slice.h)/theight;
-
-       texture->bind();
-       unsigned xmin=border.left ? 0 : 1;
-       unsigned xmax=border.right ? 3 : 2;
-       unsigned ymin=border.bottom ? 0 : 1;
-       unsigned ymax=border.top ? 3 : 2;
-
-       GL::Immediate imm((GL::TEXCOORD2,GL::VERTEX2));
-       for(unsigned i=ymin; i<ymax; ++i)
+       vector<float> x, y;
+       create_coords(0.0f-shadow.left, wd+shadow.right, border.left, border.right, slice.w-border.left-border.right, x);
+       create_coords(0.0f-shadow.bottom, ht+shadow.top, border.bottom, border.top, slice.h-border.bottom-border.top, y);
+
+       vector<float> u, v;
+       create_texcoords(slice.x, slice.x+slice.w, border.left, border.right, texture->get_width(), u);
+       create_texcoords(slice.y, slice.y+slice.h, border.bottom, border.top, texture->get_height(), v);
+
+       unsigned xmin = border.left ? 0 : 1;
+       unsigned xmax = x.size()-(border.right ? 2 : 3);
+       unsigned ymin = border.bottom ? 0 : 1;
+       unsigned ymax = y.size()-(border.top ? 2 : 3);
+
+       bld.color(1.0f, 1.0f, 1.0f);
+       for(unsigned i=ymin; i<=ymax; ++i)
        {
-               imm.begin(GL::QUAD_STRIP);
+               unsigned i2 = (i==0 ? 0 : i==y.size()-2 ? 2 : 1);
                for(unsigned j=xmin; j<=xmax; ++j)
                {
-                       imm.texcoord(u[j], v[i]);
-                       imm.vertex(x[j], y[i]);
-                       imm.texcoord(u[j], v[i+1]);
-                       imm.vertex(x[j], y[i+1]);
+                       unsigned j2 = (j==0 ? 0 : j==x.size()-2 ? 2 : 1);
+                       if(j==xmin || (j>1 && j<x.size()-2))
+                       {
+                               if(j>xmin)
+                                       bld.end();
+                               bld.begin(GL::TRIANGLE_STRIP);
+                               bld.texcoord(u[j2], v[i2+1]);
+                               bld.vertex(x[j], y[i+1]);
+                               bld.texcoord(u[j2], v[i2]);
+                               bld.vertex(x[j], y[i]);
+                       }
+                       bld.texcoord(u[j2+1], v[i2+1]);
+                       bld.vertex(x[j+1], y[i+1]);
+                       bld.texcoord(u[j2+1], v[i2]);
+                       bld.vertex(x[j+1], y[i]);
                }
-               imm.end();
+               bld.end();
        }
 }
 
+void Graphic::create_coords(float low, float high, float brd1, float brd2, float block, vector<float> &coords) const
+{
+       coords.push_back(low);
+       coords.push_back(low+brd1);
+       if(repeat)
+       {
+               float space = high-low-brd1-brd2;
+               unsigned div = max(static_cast<unsigned>(space/block), 1U);
+               float delta = space/div;
+               for(unsigned i=1; i<div; ++i)
+                       coords.push_back(low+brd1+delta*i);
+       }
+       coords.push_back(high-brd2);
+       coords.push_back(high);
+}
+
+void Graphic::create_texcoords(float low, float high, float brd1, float brd2, float scale, vector<float> &coords) const
+{
+       coords.push_back(low/scale);
+       coords.push_back((low+brd1)/scale);
+       coords.push_back((high-brd2)/scale);
+       coords.push_back(high/scale);
+}
+
 
 Graphic::Loader::Loader(Graphic &g, Resources &r):
-       graph(g),
-       res(r)
+       DataFile::CollectionObjectLoader<Graphic, Resources>(g, &r)
 {
        add("texture", &Loader::texture);
        add("slice",   &Loader::slice);
        add("border",  &Loader::border);
+       add("repeat",  &Graphic::repeat);
        add("shadow",  &Loader::shadow);
 }
 
 void Graphic::Loader::texture(const string &n)
 {
-       graph.texture=&res.get<GL::Texture2D>(n);
-       graph.slice=Geometry(0, 0, graph.texture->get_width(), graph.texture->get_height());
+       obj.texture = &get_collection().get<GL::Texture2D>(n);
+       obj.slice = Geometry(0, 0, obj.texture->get_width(), obj.texture->get_height());
 }
 
 void Graphic::Loader::slice(unsigned x, unsigned y, unsigned w, unsigned h)
 {
-       graph.slice=Geometry(x, y, w, h);
+       obj.slice = Geometry(x, y, w, h);
 }
 
 void Graphic::Loader::border()
 {
-       load_sub(graph.border);
+       load_sub(obj.border);
 }
 
 void Graphic::Loader::shadow()
 {
-       load_sub(graph.shadow);
+       load_sub(obj.shadow);
 }
 
 } // namespace GLtk