]> git.tdb.fi Git - libs/gltk.git/blobdiff - source/graphic.cpp
Use triangle strips instead of quads
[libs/gltk.git] / source / graphic.cpp
index 0c874c8d1c0dd785e4bfe024822a35139c1fa801..75e10888ecde2eebef7202659aaf21320520fba8 100644 (file)
@@ -1,11 +1,3 @@
-/* $Id$
-
-This file is part of libmspgltk
-Copyright © 2007  Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#include <msp/gl/immediate.h>
 #include "graphic.h"
 #include "resources.h"
 
@@ -19,11 +11,8 @@ Graphic::Graphic():
        repeat(false)
 { }
 
-void Graphic::render(unsigned wd, unsigned ht) const
+void Graphic::build(unsigned wd, unsigned ht, GL::PrimitiveBuilder &bld) const
 {
-       GL::VertexArray varr((GL::TEXCOORD2, GL::VERTEX2));
-       RefPtr<GL::VertexArrayBuilder> vab=varr.modify();
-
        vector<float> x, y;
        create_coords(0.0f-shadow.left, wd+shadow.right, border.left, border.right, slice.w-border.left-border.right, x);
        create_coords(0.0f-shadow.bottom, ht+shadow.top, border.bottom, border.top, slice.h-border.bottom-border.top, y);
@@ -32,31 +21,35 @@ void Graphic::render(unsigned wd, unsigned ht) const
        create_texcoords(slice.x, slice.x+slice.w, border.left, border.right, texture->get_width(), u);
        create_texcoords(slice.y, slice.y+slice.h, border.bottom, border.top, texture->get_height(), v);
 
-       unsigned xmin=border.left ? 0 : 1;
-       unsigned xmax=x.size()-(border.right ? 2 : 3);
-       unsigned ymin=border.bottom ? 0 : 1;
-       unsigned ymax=y.size()-(border.top ? 2 : 3);
+       unsigned xmin = border.left ? 0 : 1;
+       unsigned xmax = x.size()-(border.right ? 2 : 3);
+       unsigned ymin = border.bottom ? 0 : 1;
+       unsigned ymax = y.size()-(border.top ? 2 : 3);
 
-       texture->bind();
-       GL::Immediate imm((GL::TEXCOORD2,GL::VERTEX2));
-       imm.begin(GL::QUADS);
+       bld.color(1.0f, 1.0f, 1.0f);
        for(unsigned i=ymin; i<=ymax; ++i)
        {
-               unsigned i2=(i==0 ? 0 : i==y.size()-2 ? 2 : 1);
+               unsigned i2 = (i==0 ? 0 : i==y.size()-2 ? 2 : 1);
                for(unsigned j=xmin; j<=xmax; ++j)
                {
-                       unsigned j2=(j==0 ? 0 : j==x.size()-2 ? 2 : 1);
-                       imm.texcoord(u[j2], v[i2]);
-                       imm.vertex(x[j], y[i]);
-                       imm.texcoord(u[j2+1], v[i2]);
-                       imm.vertex(x[j+1], y[i]);
-                       imm.texcoord(u[j2+1], v[i2+1]);
-                       imm.vertex(x[j+1], y[i+1]);
-                       imm.texcoord(u[j2], v[i2+1]);
-                       imm.vertex(x[j], y[i+1]);
+                       unsigned j2 = (j==0 ? 0 : j==x.size()-2 ? 2 : 1);
+                       if(j==xmin || (j>1 && j<x.size()-2))
+                       {
+                               if(j>xmin)
+                                       bld.end();
+                               bld.begin(GL::TRIANGLE_STRIP);
+                               bld.texcoord(u[j2], v[i2+1]);
+                               bld.vertex(x[j], y[i+1]);
+                               bld.texcoord(u[j2], v[i2]);
+                               bld.vertex(x[j], y[i]);
+                       }
+                       bld.texcoord(u[j2+1], v[i2+1]);
+                       bld.vertex(x[j+1], y[i+1]);
+                       bld.texcoord(u[j2+1], v[i2]);
+                       bld.vertex(x[j+1], y[i]);
                }
+               bld.end();
        }
-       imm.end();
 }
 
 void Graphic::create_coords(float low, float high, float brd1, float brd2, float block, vector<float> &coords) const
@@ -65,9 +58,9 @@ void Graphic::create_coords(float low, float high, float brd1, float brd2, float
        coords.push_back(low+brd1);
        if(repeat)
        {
-               float space=high-low-brd1-brd2;
-               unsigned div=max(static_cast<unsigned>(space/block), 1U);
-               float delta=space/div;
+               float space = high-low-brd1-brd2;
+               unsigned div = max(static_cast<unsigned>(space/block), 1U);
+               float delta = space/div;
                for(unsigned i=1; i<div; ++i)
                        coords.push_back(low+brd1+delta*i);
        }
@@ -85,8 +78,7 @@ void Graphic::create_texcoords(float low, float high, float brd1, float brd2, fl
 
 
 Graphic::Loader::Loader(Graphic &g, Resources &r):
-       graph(g),
-       res(r)
+       DataFile::CollectionObjectLoader<Graphic, Resources>(g, &r)
 {
        add("texture", &Loader::texture);
        add("slice",   &Loader::slice);
@@ -97,23 +89,23 @@ Graphic::Loader::Loader(Graphic &g, Resources &r):
 
 void Graphic::Loader::texture(const string &n)
 {
-       graph.texture=res.get<GL::Texture2D>(n);
-       graph.slice=Geometry(0, 0, graph.texture->get_width(), graph.texture->get_height());
+       obj.texture = &get_collection().get<GL::Texture2D>(n);
+       obj.slice = Geometry(0, 0, obj.texture->get_width(), obj.texture->get_height());
 }
 
 void Graphic::Loader::slice(unsigned x, unsigned y, unsigned w, unsigned h)
 {
-       graph.slice=Geometry(x, y, w, h);
+       obj.slice = Geometry(x, y, w, h);
 }
 
 void Graphic::Loader::border()
 {
-       load_sub(graph.border);
+       load_sub(obj.border);
 }
 
 void Graphic::Loader::shadow()
 {
-       load_sub(graph.shadow);
+       load_sub(obj.shadow);
 }
 
 } // namespace GLtk