void multiline(bool);
};
+ // Deprecated
sigc::signal<void> signal_enter;
private:
virtual void render_special(const Part &, GL::Renderer &) const;
public:
+ virtual void touch_press(int, int, unsigned);
virtual bool key_press(unsigned, unsigned);
virtual bool character(wchar_t);
virtual void focus_out();
+ virtual bool navigate(Navigation);
private:
virtual void on_geometry_change();
virtual void on_style_change();