virtual void render_special(const Part &, GL::Renderer &) const;
public:
- virtual void key_press(unsigned, unsigned);
- virtual void character(wchar_t);
+ virtual bool key_press(unsigned, unsigned);
+ virtual bool character(wchar_t);
virtual void focus_out();
private:
virtual void on_geometry_change();
virtual void on_style_change();
void set_edit_position(unsigned);
- void reposition_slider();
void check_view_range();
void slider_value_changed(double);
};