void set_text(const std::string &);
const std::string &get_text() const { return text; }
- void key_press(unsigned, unsigned, wchar_t);
- void focus_in();
- void focus_out();
+ virtual void key_press(unsigned, unsigned, wchar_t);
+ virtual void focus_in();
+ virtual void focus_out();
private:
- const char *get_class() const { return "entry"; }
- void render_part(const Part &) const;
+ virtual const char *get_class() const { return "entry"; }
+ virtual void render_part(const Part &) const;
};
} // namespace GLtk