#ifndef MSP_GLTK_DIALOG_H_
#define MSP_GLTK_DIALOG_H_
+#include "mspgltk_api.h"
#include "panel.h"
namespace Msp {
A Dialog is used for temporary interaction with the user. When any of the
Dialog's action buttons are clicked, it will emit a signal and delete itself.
*/
-class Dialog: public Panel
+class MSPGLTK_API Dialog: public Panel
{
public:
- class Loader: public DataFile::DerivedObjectLoader<Dialog, Panel::Loader>
+ class MSPGLTK_API Loader: public DataFile::DerivedObjectLoader<Dialog, Panel::Loader>
{
public:
Loader(Dialog &, WidgetMap &);