class Button: public Widget
{
public:
- class Loader: public Widget::Loader
+ class Loader: public DataFile::DerivedObjectLoader<Button, Widget::Loader>
{
public:
Loader(Button &);
void set_icon(const GL::Texture2D *);
private:
- virtual void render_special(const Part &) const;
+ virtual void rebuild_special(const Part &);
public:
virtual void button_press(int, int, unsigned);