]> git.tdb.fi Git - libs/gltk.git/blobdiff - source/button.cpp
Prevent problems if a button press handler throws
[libs/gltk.git] / source / button.cpp
index 20e0ed9241d616a36c2a1f154358931f8d92acf3..aecfd32fe0d004a56c8201d0da5f33f32599c636 100644 (file)
@@ -1,10 +1,11 @@
 /* $Id$
 
 This file is part of libmspgltk
-Copyright © 2007  Mikko Rasa, Mikkosoft Productions
+Copyright © 2007, 2009  Mikko Rasa, Mikkosoft Productions
 Distributed under the LGPL
 */
 
+#include <msp/gl/immediate.h>
 #include "button.h"
 #include "part.h"
 
@@ -13,6 +14,7 @@ namespace GLtk {
 
 Button::Button(const Resources &r, const std::string &t):
        Widget(r),
+       icon(0),
        pressed(false)
 {
        set_text(t);
@@ -24,6 +26,11 @@ void Button::set_text(const std::string &t)
        text=t;
 }
 
+void Button::set_icon(const GL::Texture2D *i)
+{
+       icon=i;
+}
+
 void Button::button_press(int, int, unsigned btn)
 {
        if(btn==1)
@@ -37,24 +44,51 @@ void Button::button_release(int x, int y, unsigned btn)
 {
        if(pressed && btn==1)
        {
-               if(geom.is_inside_relative(x, y))
-                       signal_clicked.emit();
-               
                state&=~ACTIVE;
                pressed=false;
+
+               if(geom.is_inside_relative(x, y))
+                       signal_clicked.emit();
        }
 }
 
-void Button::pointer_leave()
+void Button::pointer_motion(int x, int y)
 {
-       Widget::pointer_leave();
-       state&=~ACTIVE;
+       if(pressed)
+       {
+               if(!geom.is_inside_relative(x, y))
+                       state&=~ACTIVE;
+               else
+                       state|=ACTIVE;
+       }
 }
 
 void Button::render_special(const Part &part) const
 {
        if(part.get_name()=="text")
                render_text(part, text);
+       if(part.get_name()=="icon" && icon)
+       {
+               Geometry rgeom;
+               rgeom.w=icon->get_width();
+               rgeom.h=icon->get_height();
+               part.get_alignment().apply(rgeom, geom, part.get_margin());
+
+               icon->bind();
+               GL::Immediate imm((GL::COLOR4_UBYTE, GL::TEXCOORD2, GL::VERTEX2));
+               imm.color(1.0f, 1.0f, 1.0f);
+               imm.begin(GL::QUADS);
+               imm.texcoord(0, 0);
+               imm.vertex(rgeom.x, rgeom.y);
+               imm.texcoord(1, 0);
+               imm.vertex(rgeom.x+rgeom.w, rgeom.y);
+               imm.texcoord(1, 1);
+               imm.vertex(rgeom.x+rgeom.w, rgeom.y+rgeom.h);
+               imm.texcoord(0, 1);
+               imm.vertex(rgeom.x, rgeom.y+rgeom.h);
+               imm.end();
+               GL::Texture::unbind();
+       }
 }