]> git.tdb.fi Git - libs/gl.git/history - source
Convert operands of shift operators to the same vector size
[libs/gl.git] / source /
2021-04-09 Mikko RasaConvert operands of shift operators to the same vector...
2021-04-07 Mikko RasaValidate GLSL flow control
2021-04-07 Mikko RasaRemove unreachable code after a jump statement
2021-04-07 Mikko RasaCheck that non-constant data is not accessed from const...
2021-04-06 Mikko RasaCompare array sizes in TypeComparer
2021-04-06 Mikko RasaRewrite type comparisons as a visitor
2021-04-06 Mikko RasaRequire conditions to be booleans
2021-04-06 Mikko RasaDisallow certain types from appearing on variables
2021-04-06 Mikko RasaAdjust GLSL builtins
2021-04-06 Mikko RasaLeave no-op constructors as they are
2021-04-06 Mikko RasaFix GLSL member access index calculation
2021-04-05 Mikko RasaRefactor layout qualifier creation with constructors
2021-04-05 Mikko RasaShow label for all interface blocks in GLSL debug output
2021-04-05 Mikko RasaTrack composite assignments and references in UnusedVar...
2021-04-05 Mikko RasaRefactor add_to_chain as a common utility function
2021-04-05 Mikko RasaMark all expression result types as used
2021-04-05 Mikko RasaMake DumpTree able to dump arbitrary nodes
2021-04-05 Mikko RasaDon't return references from apply functions
2021-04-05 Mikko RasaAlways use member access for interface blocks, even...
2021-04-05 Mikko RasaOutput the interface block as is in the AST dump
2021-04-05 Mikko RasaChange the naming scheme for the interface block map
2021-04-05 Mikko RasaRecognize matrix data order qualifiers and add one...
2021-04-05 Mikko RasaRequire initializers on constant variables
2021-04-05 Mikko RasaOffset layout qualifiers are only allowed on uniform...
2021-04-04 Mikko RasaAdd visitors to calculate offsets of struct members
2021-04-04 Mikko RasaMake function dependency collection its own visitor...
2021-04-04 Mikko RasaStore the index of the member in MemberAccess
2021-04-03 Mikko RasaFix mismatched new[]/delete
2021-04-03 Mikko RasaRearrange some utility struct constructors
2021-04-03 Mikko RasaGuard against hitting the end of the array in get_gl_type
2021-04-03 Mikko RasaComments and cosmetic cleanups
2021-04-03 Mikko RasaDo an early return from Mesh::draw if there's no data
2021-04-03 Mikko RasaUse uniform block and texture bindings from GLSL
2021-04-03 Mikko RasaBetter way to request features for different GLSL versions
2021-04-03 Mikko RasaAssign bindings to all uniform blocks and sampler uniforms
2021-04-03 Mikko RasaAdd legacy conversion for binding layout qualifiers
2021-04-03 Mikko RasaStore constant id limit as range, not max value
2021-04-03 Mikko RasaBetter checking of where the binding qualifier is allowed
2021-04-03 Mikko RasaDisallow the descriptor set qualifier for now
2021-04-03 Mikko RasaAllocate locations to interface variables
2021-04-03 Mikko RasaImprove compatibility checks of location qualifiers...
2021-04-03 Mikko RasaEven more validation for uniform mismatches
2021-04-03 Mikko RasaValidate location overlap and type matching for GLSL...
2021-04-02 Mikko RasaAlso allocate a buffer when mapping it
2021-04-02 Mikko RasaFix a misformatted branch in GLSL compiler debug output
2021-04-02 Mikko RasaStore program resource information in vectors instead...
2021-04-02 Mikko RasaStore name in attributes collected from SPIR-V module
2021-04-02 Mikko RasaFix an error in calculating SPIR-V uniform offsets
2021-04-02 Mikko RasaRename some things in Program
2021-04-02 Mikko RasaClear all maps before linking the Program
2021-04-02 Mikko RasaAdd default constructors for the info structs in Program
2021-04-01 Mikko RasaMake constant id range configurable and avoid duplicates
2021-04-01 Mikko RasaSplit up ComponentSpecializer
2021-04-01 Mikko RasaFix extension declarations in GLSL output
2021-04-01 Mikko RasaSplit glsl/generate.cpp in two
2021-04-01 Mikko RasaMark generated array types as internal
2021-04-01 Mikko RasaFix layout processing for old GLSL versions
2021-04-01 Mikko RasaAdd missing NodeRemover invocation to LegacyConverter
2021-04-01 Mikko RasaRefactor layout legacy conversion code to be more exten...
2021-03-31 Mikko RasaUse type information in converting legacy texture sampl...
2021-03-31 Mikko RasaFill in the required version if empty
2021-03-31 Mikko RasaCombine the precision handling visitors and rewrite...
2021-03-31 Mikko RasaRename compatibility.* to finalize.*
2021-03-31 Mikko RasaAlways remove location qualifier if not supported
2021-03-31 Mikko RasaMove LegacyConverter invocation to the finalize stage
2021-03-31 Mikko RasaAdd support for loading SPIR-V shaders
2021-03-31 Mikko RasaRename size to array_size in Program variable info...
2021-03-30 Mikko RasaUse DataType instead of GLenum for Program variable...
2021-03-30 Mikko RasaAdd data types for vectors, matrices, images and samplers
2021-03-30 Mikko RasaAdd some precondition checks to Program
2021-03-30 Mikko RasaSplit Module into a base class and format-specific...
2021-03-30 Mikko RasaRefactor adding and compiling shader stages in Program
2021-03-29 Mikko RasaTrack allocation status of Buffer
2021-03-29 Mikko RasaMake Text more flexible about which texture slot it...
2021-03-28 Mikko RasaUse validate_name when copying ProgramData
2021-03-28 Mikko RasaAvoid accessing a null object if there's only a sampler...
2021-03-28 Mikko RasaFix loading .tex2d files with ResourceManager
2021-03-28 Mikko RasaMove checking of vertex attribute indices to VertexSetup
2021-03-28 Mikko RasaRefactor lexical conversion of vertex attributes
2021-03-28 Mikko RasaFix TextureCube mipmap level allocation tracking
2021-03-28 Mikko RasaAdd CLAMP_TO_BORDER and border color to Sampler
2021-03-28 Mikko RasaFix and improve vertex group support
2021-03-21 Mikko RasaAdd a collection parameter to RenderPass::set_material
2021-03-21 Mikko RasaRearrange vertex attributes
2021-03-21 Mikko RasaRename VertexComponent to VertexAttribute
2021-03-21 Mikko RasaRefactor vertex builders
2021-03-20 Mikko RasaAdjust uniform organization for UnlitMaterial
2021-03-20 Mikko RasaDecouple DataType from the OpenGL constants
2021-03-18 Mikko RasaFix function inlining regressions
2021-03-18 Mikko RasaAdd a bunch of validation for declarations in GLSL
2021-03-18 Mikko RasaSome touch-up of the debug dump
2021-03-18 Mikko RasaRecord correct source information in interface layout...
2021-03-18 Mikko RasaShow node source locations in AST dump
2021-03-18 Mikko RasaRename DeclarationValidator to IdentifierValidator
2021-03-18 Mikko RasaSupport layout qualifiers on GLSL interface blocks
2021-03-17 Mikko RasaRename InterfaceBlock::name to block_name for clarity
2021-03-16 Mikko RasaAdd push_back_nocopy to NodeContainer for clarity
2021-03-16 Mikko RasaAlways show shader compiler diagnostics in debug builds
2021-03-16 Mikko RasaForbid certain operations in SL::Compiler if compilatio...
2021-03-16 Mikko RasaAdjust naming of generated variables
next