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Set both min and mag filters when exporting textures
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2016-09-01 Mikko RasaAccess clipping through the extension mechanism
2016-08-26 Mikko RasaUse RAII to restore the output FBO in Pipeline::render
2016-08-26 Mikko RasaDo not attempt to unwatch a mesh that was already removed
2016-08-26 Mikko RasaNotify watchers of a resource being removed from the...
2016-08-26 Mikko RasaFix some uninitialized variables
2016-08-22 Mikko RasaAdd integer overload of ProgramData::uniform1_array
2016-08-22 Mikko RasaSupport custom functions in ProgramBuilder
2016-08-14 Mikko RasaAdd a new API to Pipeline that ties Renderables and...
2016-08-14 Mikko RasaUnbind Clipping in Renderer::end
2016-08-14 Mikko RasaFully unbind Clipping when legacy mode changes
2016-08-13 Mikko RasaRequire legacy features when binding plain clip planes
2016-08-13 Mikko RasaAdd loader support for clipping in standard shaders
2016-08-13 Mikko RasaBinding fixes for Clipping when mixing legacy and moder...
2016-08-13 Mikko RasaImplement the previously forgotten Clipping::unbind
2016-08-12 Mikko RasaSome fixes to lighting management
2016-08-12 Mikko RasaSupport user clip planes in generated shaders
2016-08-12 Mikko RasaHandle clipping in Pipeline and Renderer
2016-08-12 Mikko RasaRestore user clip planes in a form compatible with...
2016-08-02 Mikko RasaSupport rotating the camera frustum
2016-07-28 Mikko RasaDon't do a potentially expensive mesh update if nothing...
2016-07-27 Mikko RasaFix incorrect multiple inclusion guards
2016-07-22 Mikko RasaUse cap height instead of ascent for midline alignment
2016-07-22 Mikko RasaAdd cap height and x height metrics to Font
2016-01-23 Mikko RasaUse UNSIGNED_SHORT for allocating DEPTH_COMPONENT textures
2016-01-10 Mikko RasaAdjust OccludedScene to be more compatible with OpenGL ES
2015-12-07 Mikko RasaRearrange things in ZSortedScene a bit
2015-12-07 Mikko RasaImplement a scene class that performs occlusion culling...
2015-12-06 Mikko RasaAdd a class for building icosahedron-based spheres
2015-12-04 Mikko RasaUse a persistent sorted array in ZSortedScene
2015-12-04 Mikko RasaCalculate depths in ZSortedScene more efficiently
2015-12-04 Mikko RasaImmediately add renderables to the cache in SimpleScene...
2015-12-04 Mikko RasaCache renderables in SimpleScene into a vector
2015-12-04 Mikko RasaFurther tweak frustum culling to be more efficient
2015-12-04 Mikko RasaRemove the culler abstraction and move frustum culling...
2015-12-04 Mikko RasaMove some common matrix operations to the header so...
2015-12-04 Mikko RasaCache the total data size in ResourceManager
2015-12-04 Mikko RasaMake ResourceManager thread-safe
2015-11-28 Mikko RasaAdd missing initializer
2015-11-27 Mikko RasaDecrement size when removing a resource from the loadin...
2015-11-25 Mikko RasaAdd geometry builder for sphere
2015-11-18 Mikko RasaClear manager in destructors of individual resource...
2015-11-18 Mikko RasaSupport fog in lighting and shaders
2015-11-15 Mikko RasaGive meshes a higher priority when loading
2015-09-20 Mikko RasaHonor the srgb conversion flag when loading textures...
2015-09-20 Mikko RasaPass the resource collection to async loaders
2015-09-05 Mikko RasaThrow a resource_load_error if the source could not...
2015-09-05 Mikko RasaAdd a safeguard to resource_used
2015-09-05 Mikko RasaMake is_resource_loaded const as it should be
2015-09-05 Mikko RasaMake resource locations externally accessible
2015-08-02 Mikko RasaAdd a function to stop a single animation
2015-08-01 Mikko RasaAlso set uniforms in tick_stacked
2015-07-31 Mikko RasaSupport animation of uniform variables
2015-07-29 Mikko RasaAdd a missing include
2015-07-15 Mikko RasaProvide a getter for the number of active animations
2015-07-15 Mikko RasaAdd a class for easier text rendering
2015-07-15 Mikko RasaExpose texture replacement functionality from Technique
2015-07-14 Mikko RasaEnable chaining of matrix modifiers
2015-04-07 Mikko RasaRevert changes if create_targets throws an exception
2015-04-07 Mikko RasaFix some minor errors in the ambient occlusion shaders
2014-12-27 Mikko RasaOnly require ARB_shadow when enabling texture compare...
2014-12-27 Mikko RasaAlias texture lookup functions of all dimensionalities
2014-12-27 Mikko RasaObject's lod array must be initialized in all cases
2014-12-10 Mikko RasaAllow bounding sphere hints for objects and export...
2014-12-10 Mikko RasaUse explicit mipmap generation if necessary
2014-12-10 Mikko RasaAdd methods to query the state of a resource
2014-12-10 Mikko RasaAdd some accessors
2014-12-06 Mikko RasaAllow materials to be overridden when inheriting a...
2014-12-06 Mikko RasaSupport different techniques per LoD in objects
2014-11-26 Mikko RasaPass errors from the resource loading thread to the...
2014-11-17 Mikko RasaAlways update program uniforms if uniform names have...
2014-11-16 Mikko RasaFix orthographic projection matrix calculation
2014-11-13 Mikko RasaMiscellaneous fixes
2014-11-13 Mikko RasaAdd a new transform API to Renderer.
2014-11-13 Mikko RasaAdapt to the new vector/matrix slicing API in mspmath
2014-11-13 Mikko RasaAdd overloaded setters for 2x2 and 3x3 uniform matrices
2014-11-13 Mikko RasaAdd orthographic mode to Camera
2014-11-13 Mikko RasaFix extension functions on Windows
2014-11-12 Mikko RasaUse BindRestore for binding index buffer
2014-11-12 Mikko RasaUse triangle strips for creating strings
2014-11-12 Mikko RasaMake postprocessor shaders compatible with modern interface
2014-11-12 Mikko RasaPrecision must always be specified for OpenGL ES
2014-11-12 Mikko RasaImprove legacy mode logic in ProgramBuilder
2014-11-11 Mikko RasaEliminate conflicts with Windows headers
2014-11-01 Mikko RasaSet the rendered flag before doing anything else
2014-11-01 Mikko RasaRemove separate element_buffer from Renderer, get it...
2014-11-01 Mikko RasaUse the same Renderer to render all faces of EnvironmentMap
2014-11-01 Mikko RasaAdd begin() method to make Renderer reusable
2014-10-30 Mikko RasaState management improvements in Renderer
2014-10-30 Mikko RasaRoll the various changed flags into a single mask
2014-10-27 Mikko RasaMove eye_obj matrices back out of the uniform block
2014-10-21 Mikko RasaCopy ProgramData::uniform_slots in copy constructor...
2014-10-21 Mikko RasaDisallow direct access to uniform array elements
2014-10-21 Mikko RasaClear matrices_loaded flag after resetting matrices
2014-10-20 Mikko RasaOpenGL ES requires floating-point precision to be decla...
2014-10-20 Mikko RasaImprove documentation for a number of classes
2014-10-20 Mikko RasaAdd missing initialization
2014-10-20 Mikko RasaDon't crash in bounding sphere generation if an object...
2014-10-20 Mikko RasaPrefer glMapBufferRange over glMapBuffer
2014-10-19 Mikko RasaThe GLSL texture function returns a float for shadow...
2014-10-19 Mikko RasaDeprecate Renderer::escape() and replace it with end()
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