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Use explicit mipmap generation if necessary
[libs/gl.git] / source / resources.cpp
2014-12-10 Mikko RasaUse explicit mipmap generation if necessary
2014-09-23 Mikko RasaEnable asynchronous loading of Meshes
2014-08-23 Mikko RasaEnable resource management on Texture2D
2014-08-17 Mikko RasaFoundation for a resource management system
2014-05-08 Mikko RasaPass the sRGB flag when loading a Texture2D from an...
2014-04-29 Mikko RasaSupport linear to sRGB conversion when loading material...
2014-04-20 Mikko RasaAdd a resource collection class