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Implement ambient lighting in the Cook-Torrance shader
[libs/gl.git] / source / materials / pbrmaterial.h
2021-05-05 Mikko RasaImplement ambient lighting in the Cook-Torrance shader
2021-04-19 Mikko RasaMove the receive_shadows flag to RenderPass
2021-04-11 Mikko RasaOverhaul texture management in rendering classes
2021-02-26 Mikko RasaUse specialization constants in the builtin material...
2021-02-14 Mikko RasaRearrange soucre files into subdirectories