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Move backend information into Device
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2021-11-09 Mikko RasaMove backend information into Device
2021-11-09 Mikko RasaCreate a Device class to hold the graphics context
2021-11-08 Mikko RasaRequire passing features to SL::Compiler constructor
2021-11-07 Mikko RasaRemove support for array size specialization from the...
2021-11-07 Mikko RasaMove default uniform block sizing to OpenGL backend
2021-11-07 Mikko RasaBuild the list of glUniform* calls even for SPIR-V...
2021-11-07 Mikko RasaRearrange shader reflection calls
2021-11-07 Mikko RasaAdd unsigned integer types to Program reflection and...
2021-11-02 Mikko RasaSupport loading raw texture data from an external file
2021-11-02 Mikko RasaUse default member initializers in async loaders
2021-10-30 Mikko RasaAdd some checks for invalid arguments
2021-10-30 Mikko RasaMake the Limits struct more robust
2021-10-30 Mikko RasaAdd uint vector types to DataType
2021-10-30 Mikko RasaUse size_t to store sizes of buffers and such
2021-10-11 Mikko RasaFix incorrect exception messages
2021-10-10 Mikko RasaRemove generic clipping state
2021-10-10 Mikko RasaDetermine the default uniform block size regardless...
2021-10-09 Mikko RasaUse default member initializers for simple types
2021-10-07 Mikko RasaUse set_manager instead of passing the manager to the...
2021-10-07 Mikko RasaRename OpenGLTexture::generate_id to create
2021-10-07 Mikko RasaAlways delay texture creation until it is allocated
2021-10-03 Mikko RasaSet viewport and scissor before clear commands
2021-10-01 Mikko RasaStore query pool size separately, in the common part...
2021-10-01 Mikko RasaMove all OpenGL-specific code to a separate directory