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Move lighting calculations to world space
[libs/gl.git] / shaderlib / phong.glsl
2021-04-28 Mikko RasaMove lighting calculations to world space
2021-04-24 Mikko RasaRedesign Light to only have a single color
2021-04-12 Mikko RasaAdjust specular calculation in the Phong shader
2021-03-21 Mikko RasaRearrange various uniforms to be declared in the file...
2021-03-13 Mikko RasaAdd GLSL keywords for overriding functions
2021-02-26 Mikko RasaUse specialization constants in the builtin material...
2020-06-23 Mikko RasaNaming tweaks in builtin shaders
2020-06-11 Mikko RasaAdd a new, better structured Phong shader