]> git.tdb.fi Git - libs/gl.git/history - shaderlib/cubemap_effect.glsl
Normalize vertex normal and tangent vectors in vertex shader
[libs/gl.git] / shaderlib / cubemap_effect.glsl
2021-12-12 Mikko RasaSet gl_Layer separately for each vertex
2021-05-06 Mikko RasaImplement image-based lighting in PbrMaterial