OpenGL defines it like this. Do the check in application code so it works
even if EXT_framebuffer_multisample is not supported.
void Renderbuffer::storage_multisample(unsigned samples, PixelFormat fmt, unsigned wd, unsigned ht)
{
void Renderbuffer::storage_multisample(unsigned samples, PixelFormat fmt, unsigned wd, unsigned ht)
{
+ if(!samples)
+ return storage(fmt, wd, ht);
+
static Require _req(EXT_framebuffer_multisample);
fmt = normalize_format(fmt);
require_pixelformat(fmt);
static Require _req(EXT_framebuffer_multisample);
fmt = normalize_format(fmt);
require_pixelformat(fmt);