+import math
+import os
+from .export_object import ObjectExporter
+from .outfile import OutFile
+
+class SceneExporter:
+ def __init__(self):
+ self.external_tech = True
+ self.resource_collection = True
+
+ def export(self, context, out_file):
+ objs = context.selected_objects
+ objs = [o for o in objs if o.type=="MESH" and (not o.compound or o.parent not in objs)]
+
+ from .outfile import open_output
+ out_file = open_output(out_file)
+
+ path, base = os.path.split(out_file.filename)
+ base, ext = os.path.splitext(base)
+
+ object_export = ObjectExporter()
+ object_export.compound = True
+ object_export.external_tech = self.external_tech
+
+ if self.resource_collection:
+ res_out = open_output(os.path.join(path, base+"_resources.mdc"))
+
+ # TODO Export techniques as separate items in the collection
+ for o in objs:
+ res_out.begin("object", '"{}.object"'.format(o.name))
+ object_export.export(context, res_out, [o])
+ res_out.end()
+ else:
+ object_export.separate_tech = True
+ res_dir = os.path.join(path, base+"_resources")
+ if not os.path.exists(res_dir):
+ os.makedirs(res_dir)
+ for o in objs:
+ obj_out = open_output(os.path.join(res_dir, o.name+".object"))
+ object_export.export(context, obj_out, [o])
+
+ for o in objs:
+ out_file.begin("object", '"{}.object"'.format(o.name))
+ # XXX Parent relationships screw up the location and rotation
+ out_file.write("position", o.location[0], o.location[1], o.location[2])
+ if o.rotation_mode=="AXIS_ANGLE":
+ angle = o.rotation_axis_angle[0]
+ axis = o.rotation_axis_angle[1:]
+ else:
+ if o.rotation_mode=="QUATERNION":
+ q = o.rotation_quaternion
+ else:
+ q = o.rotation_euler.to_quaternion()
+ angle = q.angle
+ axis = q.axis
+ out_file.write("rotation", angle*180/math.pi, axis[0], axis[1], axis[2])
+ out_file.end();