+ { UNIFORM, "eye_obj_matrix", "mat4", "gl_ModelViewMatrix", 0 },
+ { UNIFORM, "eye_obj_normal_matrix", "mat3", "gl_NormalMatrix", 0 },
+ { UNIFORM, "projection_matrix", "mat4", "gl_ProjectionMatrix", 0 },
+ { UNIFORM, "shd_eye_matrix", "mat4", 0, "!g" },
+ { UNIFORM, "light_sources", "struct { vec4 position; vec4 diffuse; vec4 specular; } %s[2]", "gl_LightSource", 0 },
+ { UNIFORM, "ambient_color", "vec4", 0, 0 },
+ { UNIFORM, "material", "struct { vec4 ambient; vec4 diffuse; vec4 specular; float shininess; }", "gl_FrontMaterial", 0 },