- Bind _bind_shader(shprog);
- shdata.apply();
- Bind _bind_mesh(quad);
- Bind _bind_tex(color_buf);
- Bind _bind_curve(curve, 1);
- quad.draw();
+ texturing.attach(0, color_buf);
+
+ Renderer::Push push(renderer);
+ renderer.set_shader_program(&shprog, &shdata);
+ renderer.set_texturing(&texturing);
+ quad.draw(renderer);