]> git.tdb.fi Git - libs/gl.git/commitdiff
Use an explicit material slot name in RenderPass
authorMikko Rasa <tdb@tdb.fi>
Wed, 25 Apr 2018 11:13:26 +0000 (14:13 +0300)
committerMikko Rasa <tdb@tdb.fi>
Wed, 25 Apr 2018 11:18:51 +0000 (14:18 +0300)
The previous method of overriding materials with pass name seemed a
bit too hacky to my liking.  This is more in line with how overriding
textures works.

The Blender exporter now expects the base technique to have a material
slot "surface".


No differences found