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53dac3b)
This is necessary if a postprocessor wants to access the shadow map for
deferred shading.
thin objects from casting shadows on nearby sufraces. */
void set_depth_bias(float);
thin objects from casting shadows on nearby sufraces. */
void set_depth_bias(float);
+ const Texture2D &get_depth_texture() const { return depth_buf; }
+ const Matrix &get_shadow_matrix() const { return shadow_matrix; }
+
virtual void setup_frame(Renderer &);
virtual void finish_frame();
virtual void setup_frame(Renderer &);
virtual void finish_frame();