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9ea45d0)
Otherwise the texture won't be fully created when glTextureStorage2D
is called.
- glGenTextures(1, &texture.id);
+ {
+ if(ARB_direct_state_access)
+ glCreateTextures(texture.target, 1, &texture.id);
+ else
+ glGenTextures(1, &texture.id);
+ }
texture.image(image, srgb_conversion, true);
}
texture.image(image, srgb_conversion, true);
}