+#pragma MSP stage(vertex)
+layout(location=0) in vec4 position;
+void process();
+void main()
+{
+ gl_Position = position;
+ passthrough;
+ process();
+}
+layout(location=1) in vec4 color;
+void process()
+{
+ passthrough;
+}
+
+#pragma MSP stage(fragment)
+layout(location=0) out vec4 frag_color;
+void main()
+{
+ frag_color = color;
+}
+
+/* Expected output: vertex
+layout(location=0) in vec4 position;
+layout(location=1) in vec4 color;
+out vec4 _vs_out_color;
+void main()
+{
+ gl_Position = position;
+ _vs_out_color = color;
+}
+*/
+
+/* Expected output: fragment
+layout(location=0) out vec4 frag_color;
+in vec4 _vs_out_color;
+void main()
+{
+ frag_color = _vs_out_color;
+}
+*/