]> git.tdb.fi Git - libs/gl.git/commitdiff
Blender exporter: add spaces around assignments
authorMikko Rasa <tdb@tdb.fi>
Thu, 7 Oct 2010 16:52:13 +0000 (16:52 +0000)
committerMikko Rasa <tdb@tdb.fi>
Thu, 7 Oct 2010 16:52:13 +0000 (16:52 +0000)
mesh_export.py

index 7f59e671b01decaa542207e681a64ae2e7899d73..1ed2dcde60074c8aeba7dc9635a1af08febd9f6f 100644 (file)
@@ -19,14 +19,14 @@ def make_edge_key(i1, i2):
 class Edge:
        def __init__(self, me):
                if me.__class__==Edge:
-                       self._medge=me._medge
-                       self.v1=me.v1
-                       self.v2=me.v2
-                       self.smooth=me.smooth
+                       self._medge = me._medge
+                       self.v1 = me.v1
+                       self.v2 = me.v2
+                       self.smooth = me.smooth
                else:
-                       self._medge=me
-                       self.smooth=False
-               self.faces=[]
+                       self._medge = me
+                       self.smooth = False
+               self.faces = []
 
        def __getattr__(self, attr):
                return getattr(self._medge, attr)
@@ -38,9 +38,9 @@ class Edge:
                if len(self.faces)!=2:
                        return
 
-               d=Blender.Mathutils.DotVecs(self.faces[0].no, self.faces[1].no)
+               d = Blender.Mathutils.DotVecs(self.faces[0].no, self.faces[1].no)
                if (d>limit and self.faces[0].smooth and self.faces[1].smooth) or d>0.999:
-                       self.smooth=True
+                       self.smooth = True
 
        def other_face(self, f):
                if f.index==self.faces[0].index:
@@ -55,17 +55,17 @@ class Edge:
 class Vertex:
        def __init__(self, mv):
                if mv.__class__==Vertex:
-                       self._mvert=mv._mvert
-                       self.no=mv.no
-                       self.uv=mv.uv
+                       self._mvert = mv._mvert
+                       self.no = mv.no
+                       self.uv = mv.uv
                else:
-                       self._mvert=mv
-                       self.uv=None
-               self.orig_index=self._mvert.index
-               self.flag=False
-               self.faces=[]
-               self.tan=None
-               self.bino=None
+                       self._mvert = mv
+                       self.uv = None
+               self.orig_index = self._mvert.index
+               self.flag = False
+               self.faces = []
+               self.tan = None
+               self.bino = None
 
        def __getattr__(self, attr):
                return getattr(self._mvert, attr)
@@ -78,15 +78,15 @@ class Vertex:
        def __str__(self):
                return "<Vert %d (%.4f, %.4f, %.4f) (%.4f, %.4f, %.4f)>"%(self.index, self.co[0], self.co[1], self.co[2], self.no[0], self.no[1], self.no[2])
        
-       __repr__=__str__
+       __repr__ = __str__
 
 
 class Face:
        def __init__(self, mf):
-               self._mface=mf
-               self.edges=[]
-               self.verts=[v for v in mf.verts]
-               self.flag=False
+               self._mface = mf
+               self.edges = []
+               self.verts = [v for v in mf.verts]
+               self.flag = False
 
        def __getattr__(self, attr):
                return getattr(self._mface, attr)
@@ -99,20 +99,20 @@ class Face:
        def __str__(self):
                return "<Face %d (%s)>"%(self.index, " ".join([str(v.index) for v in self.verts]))
        
-       __repr__=__str__
+       __repr__ = __str__
 
        def pivot_vertices(self, reverse, *vt):
-               verts=self.verts[:]
+               verts = self.verts[:]
                if reverse:
                        verts.reverse()
-               flags=[(v in vt) for v in verts]
-               l=len(verts)
+               flags = [(v in vt) for v in verts]
+               l = len(verts)
                for i in range(l):
                        if flags[i] and not flags[(i+l-1)%l]:
                                return verts[i:]+verts[:i]
 
        def get_edge(self, v1, v2):     
-               key=make_edge_key(v1.index, v2.index)
+               key = make_edge_key(v1.index, v2.index)
                for e in self.edges:
                        if e.key==key:
                                return e
@@ -121,55 +121,55 @@ class Face:
 
 class Line:
        def __init__(self, e):
-               self.edge=e
-               self.verts=[e.v1, e.v2]
-               self.flag=False
+               self.edge = e
+               self.verts = [e.v1, e.v2]
+               self.flag = False
 
        def __str__(self):
                return "<Line (%d %d)>"%(self.verts[0].index, self.verts[1].index)
 
-       __repr__=__str__
+       __repr__ = __str__
 
 
 class Mesh:
        def __init__(self, m):
-               self._mesh=m
-               self.verts=[Vertex(v) for v in m.verts]
-               self.faces=[Face(f) for f in m.faces]
+               self._mesh = m
+               self.verts = [Vertex(v) for v in m.verts]
+               self.faces = [Face(f) for f in m.faces]
 
                for f in self.faces:
                        for i in range(len(f.verts)):
-                               f.verts[i]=self.verts[f.verts[i].index]
+                               f.verts[i] = self.verts[f.verts[i].index]
                                f.verts[i].faces.append(f)
 
-               self.edges=dict([(e.key, Edge(e)) for e in m.edges])
+               self.edges = dict([(e.key, Edge(e)) for e in m.edges])
                for f in self.faces:
                        for k in f.edge_keys:
-                               e=self.edges[k]
+                               e = self.edges[k]
                                e.faces.append(self.faces[f.index])
                                f.edges.append(e)
 
-               self.lines=[Line(e) for e in self.edges.itervalues() if not e.faces]
+               self.lines = [Line(e) for e in self.edges.itervalues() if not e.faces]
 
                if m.mode&Blender.Mesh.Modes.AUTOSMOOTH:
-                       smooth_limit=math.cos(m.degr*math.pi/180)
+                       smooth_limit = math.cos(m.degr*math.pi/180)
                else:
-                       smooth_limit=-1
+                       smooth_limit = -1
                for e in self.edges.itervalues():
-                       e.v1=self.verts[e.v1.index]
-                       e.v2=self.verts[e.v2.index]
+                       e.v1 = self.verts[e.v1.index]
+                       e.v2 = self.verts[e.v2.index]
                        e.check_smooth(smooth_limit)
 
        def __getattr__(self, attr):
                return getattr(self._mesh, attr)
 
        def split_vertices(self, find_group_func, debug):
-               groups=[]
+               groups = []
                for v in self.verts:
                        for f in v.faces:
-                               f.flag=False
+                               f.flag = False
 
-                       vg=[]
+                       vg = []
                        for f in v.faces:
                                if not f.flag:
                                        vg.append(find_group_func(v, f))
@@ -184,8 +184,8 @@ class Mesh:
                                print "Vertex %s has %d groups"%(self.verts[i], len(groups[i]))
 
                        for g in groups[i][1:]:
-                               v=Vertex(self.verts[i])
-                               v.index=len(self.verts)
+                               v = Vertex(self.verts[i])
+                               v.index = len(self.verts)
                                self.verts.append(v)
 
                                if debug:
@@ -193,7 +193,7 @@ class Mesh:
 
                                for f in g:
                                        for j in range(len(f.edges)):
-                                               e=f.edges[j]
+                                               e = f.edges[j]
 
                                                if e.v1!=self.verts[i] and e.v2!=self.verts[i]:
                                                        continue
@@ -202,102 +202,102 @@ class Mesh:
                                                        print "  Splitting edge %s with faces %s"%(e.key, e.faces)
 
                                                if e.other_face(f) not in g and len(e.faces)>=2:
-                                                       k=e.faces.index(f)
+                                                       k = e.faces.index(f)
                                                        e.faces.remove(f)
-                                                       e=Edge(e)
-                                                       f.edges[j]=e
+                                                       e = Edge(e)
+                                                       f.edges[j] = e
                                                        e.faces.append(f)
                                                else:
                                                        del self.edges[e.key]
 
                                                if e.v1==self.verts[i]:
-                                                       e.v1=v
+                                                       e.v1 = v
                                                elif e.v2==self.verts[i]:
-                                                       e.v2=v
+                                                       e.v2 = v
 
-                                               e.key=make_edge_key(e.v1.index, e.v2.index)
-                                               self.edges[e.key]=e
+                                               e.key = make_edge_key(e.v1.index, e.v2.index)
+                                               self.edges[e.key] = e
 
                                        self.verts[i].faces.remove(f)
-                                       f.verts[f.verts.index(self.verts[i])]=v
+                                       f.verts[f.verts.index(self.verts[i])] = v
                                        v.faces.append(f)
 
-       def split_smooth(self, debug=False):
+       def split_smooth(self, debug = False):
                self.split_vertices(self.find_smooth_group, debug)
 
-       def split_uv(self, debug=False):
+       def split_uv(self, debug = False):
                self.split_vertices(self.find_uv_group, debug)
 
        def find_smooth_group(self, vert, face):
-               face.flag=True
-               queue=[face]
+               face.flag = True
+               queue = [face]
 
                for f in queue:
                        for e in f.edges:
-                               other=e.other_face(f)
+                               other = e.other_face(f)
                                #if not other or other.index not in face_indices:
                                if other not in vert.faces:
                                        continue
 
                                if e.smooth:
                                        if not other.flag:
-                                               other.flag=True
+                                               other.flag = True
                                                queue.append(other)
 
                return queue
 
        def find_uv_group(self, vert, face):
-               uv=face.uv[face.verts.index(vert)]
-               face.flag=True
-               group=[face]
+               uv = face.uv[face.verts.index(vert)]
+               face.flag = True
+               group = [face]
                for f in vert.faces:
                        if not f.flag and f.uv[f.verts.index(vert)]==uv:
-                               f.flag=True
+                               f.flag = True
                                group.append(f)
                return group
 
        def compute_normals(self):
                for v in self.verts:
                        if v.faces:
-                               v.no=Blender.Mathutils.Vector()
+                               v.no = Blender.Mathutils.Vector()
                                for f in v.faces:
-                                       v.no+=f.no
+                                       v.no += f.no
                                v.no.normalize()
                        else:
                                # XXX Should use edges to compute normal
-                               v.no=Blender.Mathutils.Vector(0, 0, 1)
+                               v.no = Blender.Mathutils.Vector(0, 0, 1)
 
        def compute_uv(self):
                for v in self.verts:
                        if v.faces:
-                               v.uv=v.faces[0].uv[v.faces[0].verts.index(v)]
+                               v.uv = v.faces[0].uv[v.faces[0].verts.index(v)]
 
        def compute_tbn(self):
                for v in self.verts:
-                       v.tan=Blender.Mathutils.Vector()
-                       v.bino=Blender.Mathutils.Vector()
+                       v.tan = Blender.Mathutils.Vector()
+                       v.bino = Blender.Mathutils.Vector()
                        for f in v.faces:
-                               fverts=f.pivot_vertices(False, v)
-                               v1=fverts[1]
-                               v2=fverts[-1]
-                               du1=v1.uv[0]-v.uv[0]
-                               du2=v2.uv[0]-v.uv[0]
-                               dv1=v1.uv[1]-v.uv[1]
-                               dv2=v2.uv[1]-v.uv[1]
-                               div=du1*dv2-du2*dv1
-                               edge1=fverts[1].co-fverts[0].co
-                               edge2=fverts[-1].co-fverts[0].co
-                               v.tan+=(edge1*dv2-edge2*dv1)/div
-                               v.bino+=(edge2*du1-edge1*du2)/div
+                               fverts = f.pivot_vertices(False, v)
+                               v1 = fverts[1]
+                               v2 = fverts[-1]
+                               du1 = v1.uv[0]-v.uv[0]
+                               du2 = v2.uv[0]-v.uv[0]
+                               dv1 = v1.uv[1]-v.uv[1]
+                               dv2 = v2.uv[1]-v.uv[1]
+                               div = du1*dv2-du2*dv1
+                               edge1 = fverts[1].co-fverts[0].co
+                               edge2 = fverts[-1].co-fverts[0].co
+                               v.tan += (edge1*dv2-edge2*dv1)/div
+                               v.bino += (edge2*du1-edge1*du2)/div
                        v.tan.normalize()
                        v.bino.normalize()
 
        def create_strip(self, face, reverse, debug):
-               edge=None
+               edge = None
                for e in face.edges:
-                       other=e.other_face(face)
+                       other = e.other_face(face)
                        if other and not other.flag:
-                               edge=e
+                               edge = e
                                break
 
                if not edge:
@@ -306,34 +306,34 @@ class Mesh:
                if debug:
                        print "Starting strip from %s, edge %s, reverse=%s"%([v.index for v in face.verts], (edge.v1.index, edge.v2.index), reverse)
 
-               verts=face.pivot_vertices(reverse, edge.v1, edge.v2)
+               verts = face.pivot_vertices(reverse, edge.v1, edge.v2)
                if len(verts)==3:
-                       result=[verts[-1], verts[0]]
+                       result = [verts[-1], verts[0]]
                else:
-                       result=[verts[-2], verts[-1]]
+                       result = [verts[-2], verts[-1]]
 
                while 1:
-                       verts=face.pivot_vertices(reverse, *result[-2:])
-                       k=len(result)%2
+                       verts = face.pivot_vertices(reverse, *result[-2:])
+                       k = len(result)%2
                        if debug:
                                print "  Adding %s"%face
 
-                       face.flag=True
+                       face.flag = True
                        if len(verts)==4 and not k:
                                result.append(verts[3])
                        result.append(verts[2])
                        if len(verts)==4 and k:
                                result.append(verts[3])
 
-                       edge=face.get_edge(*result[-2:])
+                       edge = face.get_edge(*result[-2:])
 
                        if debug:
                                print "  Next edge is %s"%(edge.key, )
 
-                       next=edge.other_face(face)
+                       next = edge.other_face(face)
                        if not next or next.flag:
                                break
-                       face=next
+                       face = next
 
                if debug:
                        print "  %s"%[v.index for v in result]
@@ -343,54 +343,54 @@ class Mesh:
 
 class Exporter:
        def __init__(self, fn):
-               self.filename=fn
+               self.filename = fn
                if fn==None:
-                       self.out_file=sys.stdout
+                       self.out_file = sys.stdout
                else:
-                       self.out_file=file(fn, "w")
-               self.use_strips=True
-               self.use_degen_tris=True
-               self.optimize_locality=True
-               self.export_lines=True
-               self.tbn_vecs=False
-               self.debug=False
-               self.strip_debug=False
-               self.split_debug=False
+                       self.out_file = file(fn, "w")
+               self.use_strips = True
+               self.use_degen_tris = True
+               self.optimize_locality = True
+               self.export_lines = True
+               self.tbn_vecs = False
+               self.debug = False
+               self.strip_debug = False
+               self.split_debug = False
 
        def get_locality(self, strip):
-               total=0
+               total = 0
                for i in range(1, len(strip)):
                        if strip[i].index!=strip[i-1].index:
-                               total+=1.0/(abs(strip[i].index-strip[i-1].index))
+                               total += 1.0/(abs(strip[i].index-strip[i-1].index))
                return total/len(strip)
 
        def get_followers(self, strip):
-               result={}
+               result = {}
                for i in range(len(strip)-1):
-                       v=strip[i]
-                       n=strip[i+1]
+                       v = strip[i]
+                       n = strip[i+1]
                        if v.index!=n.index:
                                if v.index not in result:
-                                       result[v.index]={}
+                                       result[v.index] = {}
                                if n.index not in result[v.index]:
-                                       result[v.index][n.index]=1
+                                       result[v.index][n.index] = 1
                                else:
-                                       result[v.index][n.index]+=1
+                                       result[v.index][n.index] += 1
                return result
 
        def export(self):
-               scene=bpy.data.scenes.active
+               scene = bpy.data.scenes.active
 
-               obj=scene.objects.active
+               obj = scene.objects.active
                if obj.getType()!="Mesh":
                        raise Exception, "Can only export Mesh data"
 
-               mesh=Blender.Mesh.New("export_tmp")
+               mesh = Blender.Mesh.New("export_tmp")
                mesh.getFromObject(obj)
-               mesh=Mesh(mesh)
+               mesh = Mesh(mesh)
 
                if self.debug:
-                       ntris=sum([len(f.verts)-2 for f in mesh.faces])
+                       ntris = sum([len(f.verts)-2 for f in mesh.faces])
                        print "Starting with %d vertices, %d faces (%d triangles) and %d edges"%(len(mesh.verts), len(mesh.faces), ntris, len(mesh.edges))
 
                mesh.split_smooth(self.split_debug)
@@ -409,30 +409,30 @@ class Exporter:
                        if self.tbn_vecs:
                                mesh.compute_tbn()
 
-               strips=[]
+               strips = []
                if self.use_strips:
                        for f in mesh.faces:
-                               f.flag=False
+                               f.flag = False
 
                        while 1:
-                               best=5
-                               face=None
+                               best = 5
+                               face = None
                                for f in mesh.faces:
                                        if f.flag:
                                                continue
-                                       score=0
+                                       score = 0
                                        for e in f.edges:
-                                               other=e.other_face(f)
+                                               other = e.other_face(f)
                                                if other and not other.flag:
-                                                       score+=1
+                                                       score += 1
                                        if score>0 and score<best:
-                                               face=f
-                                               best=score
+                                               face = f
+                                               best = score
 
                                if not face:
                                        break
 
-                               strip=mesh.create_strip(face, self.use_degen_tris and sum([len(s) for s in strips])%2, self.strip_debug)
+                               strip = mesh.create_strip(face, self.use_degen_tris and sum([len(s) for s in strips])%2, self.strip_debug)
                                if strip:
                                        strips.append(strip)
 
@@ -441,31 +441,31 @@ class Exporter:
                                for i in range(len(strips)):
                                        print "  %d: %d indices"%(i, len(strips[i]))
                                print "%d loose faces"%len([f for f in mesh.faces if not f.flag])
-                               nind=sum([len(s) for s in strips])+sum([len(f.verts) for f in mesh.faces if not f.flag])
+                               nind = sum([len(s) for s in strips])+sum([len(f.verts) for f in mesh.faces if not f.flag])
                                print "%d indices total"%nind
 
                        if self.use_degen_tris and strips:
-                               big_strip=[]
+                               big_strip = []
                                for s in strips:
                                        if big_strip:
-                                               big_strip+=[big_strip[-1], s[0]]
-                                       big_strip+=s
+                                               big_strip += [big_strip[-1], s[0]]
+                                       big_strip += s
 
                                for f in mesh.faces:
                                        if not f.flag:
                                                if len(big_strip)%2:
-                                                       order=(-1, -2, 0, 1)
+                                                       order = (-1, -2, 0, 1)
                                                else:
-                                                       order=(0, 1, -1, -2)
+                                                       order = (0, 1, -1, -2)
                                                if big_strip:
-                                                       big_strip+=[big_strip[-1], f.verts[order[0]]]
-                                               big_strip+=[f.verts[i] for i in order[:len(f.verts)]]
-                                               f.flag=True
+                                                       big_strip += [big_strip[-1], f.verts[order[0]]]
+                                               big_strip += [f.verts[i] for i in order[:len(f.verts)]]
+                                               f.flag = True
 
-                               strips=[big_strip]
+                               strips = [big_strip]
                                
                                if self.debug:
-                                       nind=len(big_strip)
+                                       nind = len(big_strip)
                                        print "Big strip has %d indices"%len(big_strip)
 
                if self.debug:
@@ -473,39 +473,39 @@ class Exporter:
                        print "Locality before optimization: "+" ".join(["%.3f"%self.get_locality(s) for s in strips])
 
                if self.optimize_locality and self.use_strips and strips:
-                       followers={}
+                       followers = {}
                        for s in strips:
                                followers.update(self.get_followers(s))
 
-                       verts2=[]
-                       vert=strips[0][0]
+                       verts2 = []
+                       vert = strips[0][0]
                        while 1:
-                               vert.flag=True
+                               vert.flag = True
                                verts2.append(vert)
 
-                               next=None
+                               next = None
                                if vert.index in followers:
-                                       flw=followers[vert.index]
-                                       best=0
+                                       flw = followers[vert.index]
+                                       best = 0
                                        for n in flw:
                                                if flw[n]>best and not mesh.verts[n].flag:
-                                                       next=mesh.verts[n]
-                                                       best=flw[n]+0.9/abs(vert.index-n)
+                                                       next = mesh.verts[n]
+                                                       best = flw[n]+0.9/abs(vert.index-n)
 
                                if not next:
                                        for v in mesh.verts:
                                                if not v.flag:
-                                                       next=v
+                                                       next = v
                                                        break
                                        if not next:
                                                break
 
-                               vert=next
+                               vert = next
 
-                       mesh.verts=verts2
+                       mesh.verts = verts2
 
                        for i in range(len(mesh.verts)):
-                               mesh.verts[i].index=i
+                               mesh.verts[i].index = i
 
                        if self.debug:
                                print "Locality after optimization: "+" ".join(["%.3f"%self.get_locality(s) for s in strips])
@@ -516,41 +516,41 @@ class Exporter:
                        if self.tbn_vecs:
                                self.out_file.write("_ATTRIB33_ATTRIB34")
                self.out_file.write("_VERTEX3\n{\n")
-               norm=None
-               uv=None
-               tan=None
-               bino=None
+               norm = None
+               uv = None
+               tan = None
+               bino = None
                for v in mesh.verts:
                        if v.no!=norm:
                                self.out_file.write("\tnormal3 %f %f %f;\n"%tuple(v.no))
-                               norm=v.no
+                               norm = v.no
                        if v.uv!=uv:
                                self.out_file.write("\ttexcoord2 %f %f;\n"%tuple(v.uv))
-                               uv=v.uv
+                               uv = v.uv
                        if v.tan!=tan:
                                self.out_file.write("\tattrib3 3 %f %f %f;\n"%tuple(v.tan))
-                               tan=v.tan
+                               tan = v.tan
                        if v.bino!=bino:
                                self.out_file.write("\tattrib3 4 %f %f %f;\n"%tuple(v.bino))
-                               bino=v.bino
+                               bino = v.bino
                        self.out_file.write("\tvertex3 %f %f %f;\n"%tuple(v.co))
                self.out_file.write("};\n")
                for s in strips:
                        self.out_file.write("batch TRIANGLE_STRIP\n{\n\tindices")
-                       n=0
+                       n = 0
                        for v in s:
                                self.out_file.write(" %u"%v.index)
-                               n+=1;
+                               n += 1;
                                if n%32==0:
                                        self.out_file.write(";\n\tindices")
                        self.out_file.write(";\n};\n")
 
-               first=True
+               first = True
                for f in mesh.faces:
                        if not f.flag:
                                if first:
                                        self.out_file.write("batch TRIANGLES\n{\n")
-                                       first=False
+                                       first = False
                                for i in range(2, len(f.verts)):
                                        self.out_file.write("\tindices %u %u %u;\n"%(f.verts[0].index, f.verts[i-1].index, f.verts[i].index))
                if not first:
@@ -565,19 +565,19 @@ class Exporter:
 
 class FrontEnd:
        def __init__(self):
-               self.config=Blender.Registry.GetKey('mspgl_export', True) or {}
-               self.temp_config=Blender.Registry.GetKey('mspgl_export_temp') or {}
+               self.config = Blender.Registry.GetKey('mspgl_export', True) or {}
+               self.temp_config = Blender.Registry.GetKey('mspgl_export_temp') or {}
 
        def run(self):
-               self.use_strips=Blender.Draw.Create(self.config.get('use_strips', True))
-               self.use_degen_tris=Blender.Draw.Create(self.config.get('use_degen_tris', True))
-               self.optimize_locality=Blender.Draw.Create(self.config.get('optimize_locality', True))
-               self.export_lines=Blender.Draw.Create(self.config.get('export_lines', False))
-               self.tbn_vecs=Blender.Draw.Create(self.config.get('tbn_vecs', False))
-               self.debug=Blender.Draw.Create(self.config.get('debug', False))
-               self.strip_debug=Blender.Draw.Create(self.config.get('strip_debug', False))
-               self.split_debug=Blender.Draw.Create(self.config.get('split_debug', False))
-               ret=Blender.Draw.PupBlock("Export MSP GL mesh",
+               self.use_strips = Blender.Draw.Create(self.config.get('use_strips', True))
+               self.use_degen_tris = Blender.Draw.Create(self.config.get('use_degen_tris', True))
+               self.optimize_locality = Blender.Draw.Create(self.config.get('optimize_locality', True))
+               self.export_lines = Blender.Draw.Create(self.config.get('export_lines', False))
+               self.tbn_vecs = Blender.Draw.Create(self.config.get('tbn_vecs', False))
+               self.debug = Blender.Draw.Create(self.config.get('debug', False))
+               self.strip_debug = Blender.Draw.Create(self.config.get('strip_debug', False))
+               self.split_debug = Blender.Draw.Create(self.config.get('split_debug', False))
+               ret = Blender.Draw.PupBlock("Export MSP GL mesh",
                        [("Use strips", self.use_strips, "Generage OpenGL triangle strips"),
                                ("Use degen tris", self.use_degen_tris, "Use degenerate triangles to combine triangle strips"),
                                ("Optimize locality", self.optimize_locality),
@@ -588,40 +588,40 @@ class FrontEnd:
                                ("Debug strips", self.strip_debug),
                                ("Debug splitting", self.split_debug)])
                if ret:
-                       dirname=self.temp_config.get("dirname", Blender.sys.dirname(Blender.Get("filename")))
-                       obj=bpy.data.scenes.active.objects.active
+                       dirname = self.temp_config.get("dirname", Blender.sys.dirname(Blender.Get("filename")))
+                       obj = bpy.data.scenes.active.objects.active
                        Blender.Window.FileSelector(self.export, "Export MSP GL mesh", "%s/%s.mesh"%(dirname, obj.name))
 
        def draw(self):
                pass
 
        def export(self, fn):
-               self.config['use_strips']=self.use_strips.val
-               self.config['use_degen_tris']=self.use_degen_tris.val
-               self.config['optimize_locality']=self.optimize_locality.val
-               self.config['export_lines']=self.export_lines.val
-               self.config['tbn_vecs']=self.tbn_vecs.val
-               self.config['debug']=self.debug.val
-               self.config['strip_debug']=self.strip_debug.val
-               self.config['split_debug']=self.split_debug.val
+               self.config['use_strips'] = self.use_strips.val
+               self.config['use_degen_tris'] = self.use_degen_tris.val
+               self.config['optimize_locality'] = self.optimize_locality.val
+               self.config['export_lines'] = self.export_lines.val
+               self.config['tbn_vecs'] = self.tbn_vecs.val
+               self.config['debug'] = self.debug.val
+               self.config['strip_debug'] = self.strip_debug.val
+               self.config['split_debug'] = self.split_debug.val
                Blender.Registry.SetKey('mspgl_export', self.config, True)
 
                import os
-               self.temp_config["dirname"]=os.path.dirname(fn)
+               self.temp_config["dirname"] = os.path.dirname(fn)
                Blender.Registry.SetKey('mspgl_export_temp', self.temp_config)
 
-               exp=Exporter(fn)
-               exp.use_strips=self.use_strips.val
-               exp.use_degen_tris=self.use_degen_tris.val
-               exp.optimize_locality=self.optimize_locality.val
-               exp.export_lines=self.export_lines.val
-               exp.tbn_vecs=self.tbn_vecs.val
-               exp.debug=self.debug.val
-               exp.strip_debug=self.strip_debug.val
-               exp.split_debug=self.split_debug.val
+               exp = Exporter(fn)
+               exp.use_strips = self.use_strips.val
+               exp.use_degen_tris = self.use_degen_tris.val
+               exp.optimize_locality = self.optimize_locality.val
+               exp.export_lines = self.export_lines.val
+               exp.tbn_vecs = self.tbn_vecs.val
+               exp.debug = self.debug.val
+               exp.strip_debug = self.strip_debug.val
+               exp.split_debug = self.split_debug.val
                exp.export()
 
 
 if __name__=="__main__":
-       fe=FrontEnd()
+       fe = FrontEnd()
        fe.run()