Apply_state requires a shader program to be set, but it's not actually
needed here.
if(target.get_width()!=width || target.get_height()!=height)
throw incompatible_data("Renderer::resolve_multisample");
if(target.get_width()!=width || target.get_height()!=height)
throw incompatible_data("Renderer::resolve_multisample");
+ pipeline_state.set_framebuffer(state->framebuffer);
commands.resolve_multisample(target, buffers);
}
commands.resolve_multisample(target, buffers);
}