The system framebuffer acquires its size from the window when the GL
context is created, but in some use cases the window may change size
before a View is created on it.
content(0)
{
window.signal_resize.connect(sigc::mem_fun(this, &View::window_resized));
content(0)
{
window.signal_resize.connect(sigc::mem_fun(this, &View::window_resized));
+ window_resized(window.get_width(), window.get_height());
}
void View::set_camera(Camera *c)
}
void View::set_camera(Camera *c)