]> git.tdb.fi Git - libs/gl.git/commitdiff
Move operators to their own file in the Blender exporter
authorMikko Rasa <tdb@tdb.fi>
Sat, 17 Apr 2021 19:17:16 +0000 (22:17 +0300)
committerMikko Rasa <tdb@tdb.fi>
Sat, 17 Apr 2021 22:10:56 +0000 (01:10 +0300)
blender/io_mspgl/__init__.py
blender/io_mspgl/operators.py [new file with mode: 0644]

index cba8178f66b06c2b36d775a5c37a125cf534d3cd..4519d49e4ea25d20ba4acd923f79fbb8e6c22685 100644 (file)
@@ -6,187 +6,29 @@ bl_info = {
        "description": "Export Msp GL data",
        "category": "Import-Export" }
 
        "description": "Export Msp GL data",
        "category": "Import-Export" }
 
+files = ("animation", "armature", "datafile", "export", "export_animation",
+       "export_armature", "export_camera", "export_material", "export_mesh",
+       "export_object", "export_scene", "export_texture", "material", "mesh",
+       "operators", "properties", "scene", "util")
+
 if "bpy" in locals():
        import imp
 if "bpy" in locals():
        import imp
-       for sub in "animation", "armature", "datafile", "export", "export_animation", "export_armature", "export_camera", "export_material", "export_mesh", "export_object", "export_scene", "export_texture", "material", "mesh", "properties", "scene", "util":
+       for sub in files:
                if sub in locals():
                        imp.reload(locals()[sub])
 
                if sub in locals():
                        imp.reload(locals()[sub])
 
-import os
 import bpy
 import bpy
-import bpy_extras
-
-class ExportHelper(bpy_extras.io_utils.ExportHelper):
-       def set_extension(self, ext):
-               ext_changed = (ext!=self.filename_ext)
-               if ext_changed:
-                       if self.filepath.endswith(self.filename_ext):
-                               self.filepath = self.filepath[:-len(self.filename_ext)]
-                       self.filename_ext = ext
-               return ext_changed
-
-class ExportMspGLData(bpy.types.Operator):
-       bl_idname = "export.mspgl_data"
-       bl_label = "Export Msp GL data"
-       bl_description = "Export object data in Msp GL format"
-
-       filepath: bpy.props.StringProperty(name="File path", description="File path for exporting the data", subtype='FILE_PATH')
-       collection: bpy.props.BoolProperty(name="As a collection", description="Export all data as a single collection file", default=False)
-       shared_resources: bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True)
-
-       @classmethod
-       def poll(cls, context):
-               return len(context.selected_objects)>0
-
-       def invoke(self, context, event):
-               blend_filepath = context.blend_data.filepath
-               if blend_filepath:
-                       self.filepath = os.path.splitext(blend_filepath)[0]+".mdc"
-               else:
-                       self.filepath = "data.mdc"
-               context.window_manager.fileselect_add(self)
-               return {'RUNNING_MODAL'}
-
-       def execute(self, context):
-               from .export import DataExporter
-               exporter = DataExporter()
-               exporter.collection = self.collection
-               exporter.shared_resources = self.shared_resources
-               exporter.export_to_file(context, self.filepath)
-               return {'FINISHED'}
-
-       def draw(self, context):
-               col = self.layout.column()
-               col.label(text="Files")
-               col.prop(self, "collection")
-               col.prop(self, "shared_resources")
-
-class ExportMspGLAnimation(bpy.types.Operator, ExportHelper):
-       bl_idname = "export.mspgl_animation"
-       bl_label = "Export Msp GL animation"
-       bl_description = "Export one or more animations in Msp GL format"
-
-       filename_ext = ".anim"
-
-       export_all: bpy.props.BoolProperty(name="Export all animations", description="Export all animations present on the selected objects' NLA tracks")
-       collection: bpy.props.BoolProperty(name="As a collection", description="Export the animations as a single collection file", default=True)
-       looping_threshold: bpy.props.FloatProperty(name="Looping threshold", description="Tolerance for curve beginning and end values for looping", min=0.0, soft_max=1.0, precision=4, default=0.001)
-
-       def check(self, context):
-               ext_changed = self.set_extension(".mdc" if self.export_all and self.collection else ".anim")
-               super_result = super().check(context)
-               return ext_changed or super_result
-
-       def execute(self, context):
-               from .export_animation import AnimationExporter
-               exporter = AnimationExporter()
-               exporter.export_all = self.export_all
-               exporter.collection = self.collection
-               exporter.looping_threshold = self.looping_threshold
-               exporter.export_to_file(context, self.filepath)
-               return {'FINISHED'}
-
-       def draw(self, context):
-               col = self.layout.column()
-               col.prop(self, "export_all")
-               if self.export_all:
-                       col.prop(self, "collection")
-               col.prop(self, "looping_threshold")
-
-class ExportMspGLScene(bpy.types.Operator, ExportHelper):
-       bl_idname = "export_scene.mspgl_scene"
-       bl_label = "Export Msp GL scene"
-       bl_description = "Export the active scene in Msp GL format"
-
-       filename_ext = ".scene"
-
-       selected_only: bpy.props.BoolProperty(name="Selected objects only", description="Only export the selected objects", default=False)
-       visible_only: bpy.props.BoolProperty(name="Visible only", description="Only export objects in visible collections", default=True)
-       collection: bpy.props.BoolProperty(name="As a collection", description="Export the scene and all resources as a single collection file", default=False)
-       skip_existing: bpy.props.BoolProperty(name="Skip existing files", description="Skip resources that already exist as files", default=True)
-
-       def invoke(self, context, event):
-               self.filepath = context.scene.name+".scene"
-               return super().invoke(context, event)
-
-       def check(self, context):
-               ext_changed = self.set_extension(".mdc" if self.collection else ".scene")
-               super_result = super().check(context)
-               return ext_changed or super_result
-
-       def execute(self, context):
-               from .export_scene import SceneExporter
-               exporter = SceneExporter()
-               exporter.selected_only = self.selected_only
-               exporter.visible_only = self.visible_only
-               exporter.collection = self.collection
-               exporter.skip_existing = self.skip_existing
-               exporter.export_to_file(context, self.filepath)
-               return {'FINISHED'}
-
-       def draw(self, context):
-               col = self.layout.column()
-               col.prop(self, "selected_only")
-               col.prop(self, "visible_only")
-               col.prop(self, "collection")
-               if self.collection:
-                       col.prop(self, "skip_existing")
-
-class ExportMspGLProject(bpy.types.Operator):
-       bl_idname = "export.mspgl_project"
-       bl_label = "Export Msp GL project"
-       bl_description = "Export the entire project in Msp GL format"
-
-       directory: bpy.props.StringProperty(name="Directory", description="Directory for exporting the data", subtype='FILE_PATH')
-
-       def invoke(self, context, event):
-               blend_filepath = context.blend_data.filepath
-               if blend_filepath:
-                       self.directory = os.path.split(blend_filepath)[0]
-               context.window_manager.fileselect_add(self)
-               return {'RUNNING_MODAL'}
-
-       def execute(self, context):
-               from .export import ProjectExporter
-               exporter = ProjectExporter()
-               exporter.export_to_directory(context, self.directory)
-               return {'FINISHED'}
-
-class AddUniform(bpy.types.Operator):
-       bl_idname = "material.add_uniform"
-       bl_label = "Add Uniform"
-       bl_description = "Add a new uniform value to the material"
-
-       def execute(self, context):
-               mat = context.active_object.active_material
-               mat.uniforms.add()
-               mat.active_uniform_index = len(mat.uniforms)-1
-
-               return {"FINISHED"}
-
-class RemoveUniform(bpy.types.Operator):
-       bl_idname = "material.remove_uniform"
-       bl_label = "Remove Uniform"
-       bl_description = "Remove the selected uniform from the material"
-
-       def execute(self, context):
-               mat = context.active_object.active_material
-               mat.uniforms.remove(mat.active_uniform_index)
-               mat.active_uniform_index = min(mat.active_uniform_index, len(mat.uniforms)-1)
-
-               return {"FINISHED"}
 
 def menu_func_export(self, context):
 
 def menu_func_export(self, context):
+       from .operators import ExportMspGLData, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLProject
        self.layout.operator(ExportMspGLData.bl_idname, text="Msp GL data")
        self.layout.operator(ExportMspGLAnimation.bl_idname, text="Msp GL animation")
        self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
        self.layout.operator(ExportMspGLProject.bl_idname, text="Msp GL project")
 
        self.layout.operator(ExportMspGLData.bl_idname, text="Msp GL data")
        self.layout.operator(ExportMspGLAnimation.bl_idname, text="Msp GL animation")
        self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
        self.layout.operator(ExportMspGLProject.bl_idname, text="Msp GL project")
 
-classes = [ExportMspGLData, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLProject, AddUniform, RemoveUniform]
-
 def register():
 def register():
-       for c in classes:
-               bpy.utils.register_class(c)
+       from .operators import register_operators
+       register_operators()
 
        bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
 
 
        bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
 
@@ -194,8 +36,8 @@ def register():
        register_properties()
 
 def unregister():
        register_properties()
 
 def unregister():
-       for c in classes:
-               bpy.utils.unregister_class(c)
+       from .operators import unregister_operators
+       unregister_operators()
 
        bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
 
 
        bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
 
diff --git a/blender/io_mspgl/operators.py b/blender/io_mspgl/operators.py
new file mode 100644 (file)
index 0000000..8d214ea
--- /dev/null
@@ -0,0 +1,173 @@
+import os
+import bpy
+import bpy_extras
+
+class ExportHelper(bpy_extras.io_utils.ExportHelper):
+       def set_extension(self, ext):
+               ext_changed = (ext!=self.filename_ext)
+               if ext_changed:
+                       if self.filepath.endswith(self.filename_ext):
+                               self.filepath = self.filepath[:-len(self.filename_ext)]
+                       self.filename_ext = ext
+               return ext_changed
+
+class ExportMspGLData(bpy.types.Operator):
+       bl_idname = "export.mspgl_data"
+       bl_label = "Export Msp GL data"
+       bl_description = "Export object data in Msp GL format"
+
+       filepath: bpy.props.StringProperty(name="File path", description="File path for exporting the data", subtype='FILE_PATH')
+       collection: bpy.props.BoolProperty(name="As a collection", description="Export all data as a single collection file", default=False)
+       shared_resources: bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True)
+
+       @classmethod
+       def poll(cls, context):
+               return len(context.selected_objects)>0
+
+       def invoke(self, context, event):
+               blend_filepath = context.blend_data.filepath
+               if blend_filepath:
+                       self.filepath = os.path.splitext(blend_filepath)[0]+".mdc"
+               else:
+                       self.filepath = "data.mdc"
+               context.window_manager.fileselect_add(self)
+               return {'RUNNING_MODAL'}
+
+       def execute(self, context):
+               from .export import DataExporter
+               exporter = DataExporter()
+               exporter.collection = self.collection
+               exporter.shared_resources = self.shared_resources
+               exporter.export_to_file(context, self.filepath)
+               return {'FINISHED'}
+
+       def draw(self, context):
+               col = self.layout.column()
+               col.label(text="Files")
+               col.prop(self, "collection")
+               col.prop(self, "shared_resources")
+
+class ExportMspGLAnimation(bpy.types.Operator, ExportHelper):
+       bl_idname = "export.mspgl_animation"
+       bl_label = "Export Msp GL animation"
+       bl_description = "Export one or more animations in Msp GL format"
+
+       filename_ext = ".anim"
+
+       export_all: bpy.props.BoolProperty(name="Export all animations", description="Export all animations present on the selected objects' NLA tracks")
+       collection: bpy.props.BoolProperty(name="As a collection", description="Export the animations as a single collection file", default=True)
+       looping_threshold: bpy.props.FloatProperty(name="Looping threshold", description="Tolerance for curve beginning and end values for looping", min=0.0, soft_max=1.0, precision=4, default=0.001)
+
+       def check(self, context):
+               ext_changed = self.set_extension(".mdc" if self.export_all and self.collection else ".anim")
+               super_result = super().check(context)
+               return ext_changed or super_result
+
+       def execute(self, context):
+               from .export_animation import AnimationExporter
+               exporter = AnimationExporter()
+               exporter.export_all = self.export_all
+               exporter.collection = self.collection
+               exporter.looping_threshold = self.looping_threshold
+               exporter.export_to_file(context, self.filepath)
+               return {'FINISHED'}
+
+       def draw(self, context):
+               col = self.layout.column()
+               col.prop(self, "export_all")
+               if self.export_all:
+                       col.prop(self, "collection")
+               col.prop(self, "looping_threshold")
+
+class ExportMspGLScene(bpy.types.Operator, ExportHelper):
+       bl_idname = "export_scene.mspgl_scene"
+       bl_label = "Export Msp GL scene"
+       bl_description = "Export the active scene in Msp GL format"
+
+       filename_ext = ".scene"
+
+       selected_only: bpy.props.BoolProperty(name="Selected objects only", description="Only export the selected objects", default=False)
+       visible_only: bpy.props.BoolProperty(name="Visible only", description="Only export objects in visible collections", default=True)
+       collection: bpy.props.BoolProperty(name="As a collection", description="Export the scene and all resources as a single collection file", default=False)
+       skip_existing: bpy.props.BoolProperty(name="Skip existing files", description="Skip resources that already exist as files", default=True)
+
+       def invoke(self, context, event):
+               self.filepath = context.scene.name+".scene"
+               return super().invoke(context, event)
+
+       def check(self, context):
+               ext_changed = self.set_extension(".mdc" if self.collection else ".scene")
+               super_result = super().check(context)
+               return ext_changed or super_result
+
+       def execute(self, context):
+               from .export_scene import SceneExporter
+               exporter = SceneExporter()
+               exporter.selected_only = self.selected_only
+               exporter.visible_only = self.visible_only
+               exporter.collection = self.collection
+               exporter.skip_existing = self.skip_existing
+               exporter.export_to_file(context, self.filepath)
+               return {'FINISHED'}
+
+       def draw(self, context):
+               col = self.layout.column()
+               col.prop(self, "selected_only")
+               col.prop(self, "visible_only")
+               col.prop(self, "collection")
+               if self.collection:
+                       col.prop(self, "skip_existing")
+
+class ExportMspGLProject(bpy.types.Operator):
+       bl_idname = "export.mspgl_project"
+       bl_label = "Export Msp GL project"
+       bl_description = "Export the entire project in Msp GL format"
+
+       directory: bpy.props.StringProperty(name="Directory", description="Directory for exporting the data", subtype='FILE_PATH')
+
+       def invoke(self, context, event):
+               blend_filepath = context.blend_data.filepath
+               if blend_filepath:
+                       self.directory = os.path.split(blend_filepath)[0]
+               context.window_manager.fileselect_add(self)
+               return {'RUNNING_MODAL'}
+
+       def execute(self, context):
+               from .export import ProjectExporter
+               exporter = ProjectExporter()
+               exporter.export_to_directory(context, self.directory)
+               return {'FINISHED'}
+
+class AddUniform(bpy.types.Operator):
+       bl_idname = "material.add_uniform"
+       bl_label = "Add Uniform"
+       bl_description = "Add a new uniform value to the material"
+
+       def execute(self, context):
+               mat = context.active_object.active_material
+               mat.uniforms.add()
+               mat.active_uniform_index = len(mat.uniforms)-1
+
+               return {"FINISHED"}
+
+class RemoveUniform(bpy.types.Operator):
+       bl_idname = "material.remove_uniform"
+       bl_label = "Remove Uniform"
+       bl_description = "Remove the selected uniform from the material"
+
+       def execute(self, context):
+               mat = context.active_object.active_material
+               mat.uniforms.remove(mat.active_uniform_index)
+               mat.active_uniform_index = min(mat.active_uniform_index, len(mat.uniforms)-1)
+
+               return {"FINISHED"}
+
+classes = [ExportMspGLData, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLProject, AddUniform, RemoveUniform]
+
+def register_operators():
+       for c in classes:
+               bpy.utils.register_class(c)
+
+def unregister_operators():
+       for c in classes:
+               bpy.utils.unregister_class(c)