By contrast to the previous commit, this was rather useless and not
actually used anywhere in the code.
-void get(GLenum state, int *data)
-{
- glGetIntegerv(state, data);
-}
-
int get_i(GLenum state)
{
int data;
int get_i(GLenum state)
{
int data;
+ glGetIntegerv(state, &data);
void disable(GLenum);
void set(GLenum, bool);
void disable(GLenum);
void set(GLenum, bool);
-void get(GLenum, int *);
int get_i(GLenum);
int get_shader_i(unsigned, GLenum);
int get_program_i(unsigned, GLenum);
int get_i(GLenum);
int get_shader_i(unsigned, GLenum);
int get_program_i(unsigned, GLenum);