]> git.tdb.fi Git - libs/gl.git/commit
Make texture channel handling in the Blender exporter more flexible
authorMikko Rasa <tdb@tdb.fi>
Sat, 5 Mar 2022 09:00:58 +0000 (11:00 +0200)
committerMikko Rasa <tdb@tdb.fi>
Sat, 5 Mar 2022 17:42:34 +0000 (19:42 +0200)
commit1ebae998eb54c3f33900dc76de3b34c2d5252e58
tree2f611fa5661d9b473544ec830624e327b45f54d2
parent52dd0394da580cc18ad1463e1646d06ac12dac8a
Make texture channel handling in the Blender exporter more flexible

Any channel can now be inverted (though the shader graph inspection does
not detect this yet), so a separate invert_green channel is no longer
needed.
blender/io_mspgl/export_material.py
blender/io_mspgl/export_texture.py
blender/io_mspgl/material.py